Auto Refresh: Difference between revisions
(job traits template and some more ooe hiding) |
(→Gear that enhances this Trait: optional linebreaks and ooe classes for ooe jobs) |
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|73 | |73 | ||
|[[:category:Body|Body]] | |[[:category:Body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
| | | | ||
|- | |- | ||
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|70 | |70 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
|[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | |[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | ||
|- | |- | ||
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|74 | |74 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
| | | | ||
|- class="wotg" | |- class="wotg" | ||
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|73 | |73 | ||
|[[:category:feet|Feet]] | |[[:category:feet|Feet]] | ||
|[[MNK]]/[[WHM]]/[[RDM]]/[[THF]]/[[PLD]]/[[BST]]/[[BRD]]/[[DRG]]/[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]/[[DNC]] | |[[MNK]]/[[WHM]]/[[RDM]]/[[THF]]/<wbr>[[PLD]]/[[BST]]/[[BRD]]/[[DRG]]/<wbr>[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]<span class="wotg">/<wbr>[[DNC]]</span> | ||
|Active during [[Campaign Battles]] only. | |Active during [[Campaign Battles]] only. | ||
|- class="toau" | |- class="toau" | ||
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|All Jobs | |All Jobs | ||
|Active during [[Campaign Battles]] only. | |Active during [[Campaign Battles]] only. | ||
|- | |- class="toau" | ||
|[[Mirage Jubbah]] / [[Mirage Jubbah +1]] | |[[Mirage Jubbah]] / [[Mirage Jubbah +1]] | ||
|74 | |74 | ||
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|70 | |70 | ||
|[[:category:clubs|Club]] | |[[:category:clubs|Club]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/[[GEO]]</span> | ||
|[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | |[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | ||
|- class="toau" | |- class="toau" | ||
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|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[BLM]]/[[RDM]]/[[BLU]]/[[SCH]]/[[GEO]] | |[[BLM]]/[[RDM]]<span class="toau">/[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | ||
|2[[MP]]/[[Tick]] | |2[[MP]]/[[Tick]] | ||
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|66 | |66 | ||
|[[:category:head|Head]] | |[[:category:head|Head]] | ||
|[[WAR]]/[[MNK]]/[[RDM]]/[[THF]]/[[DRK]]/[[BST]]/[[BRD]]/[[RNG]]/[[DRG]]/[[DNC]] | |[[WAR]]/[[MNK]]/[[RDM]]/[[THF]]/<wbr>[[DRK]]/[[BST]]/[[BRD]]/[[RNG]]/<wbr>[[DRG]]<span class="wotg">/[[DNC]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | ||
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|[[:category:back|Back]] | |[[:category:back|Back]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | ||
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|59 | |59 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]/[[GEO]]/[[RUN]] | |[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/<wbr>[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/[[GEO]]/<wbr>[[RUN]]</span> | ||
| | | | ||
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|72 | |72 | ||
|[[:Category:Armor Sets|Armor Set]] | |[[:Category:Armor Sets|Armor Set]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[SCH]] | |[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]/[[BLU]]/[[SCH]] | ||
|Set effect active only while all five pieces are worn together. | |Set effect active only while all five pieces are worn together. | ||
|- | |- |
Revision as of 00:23, 16 November 2024
Job Trait
Description: Gradually restores MP. Job traits are always active |
Notes:
|
Tiers
Auto Refresh I: 1MP/tickJobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
Blue Mage
Blue Mage gain access to this trait through a varying mixture of the following spells however, it's recommended that the this page is checked for a more in-depth explanation.
For a more in-depth explanation of how Blue Mage job traits work, please visit this page.
Blue Magic Spells that Achieve this Trait
Auto refresh is obtained differently from other BLU traits- it uses a points system, which has nothing to do with Blue Magic set points (the ones you use to equip spells) - it's specifically about obtaining Auto Refresh.
Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see Blue Mage Traits
Level Available | Spell | Set Point cost | Auto Refresh points |
---|---|---|---|
44 | Stinking Gas | 2 | 1 |
50 | Frightful Roar | 3 | 2 |
50 | Self-Destruct | 3 | 2 |
52 | Cold Wave | 1 | 1 |
58 | Light of Penance | 5 | 2 |
64 | Voracious Trunk | 4 | 3 |
74 | Actinic Burst | 4 | 4 |
75 | Plasma Charge | 5 | 4 |
89 | Winds of Promyvion | 5 | 4 |
Atma
The following Atma will bestow the auto-refresh effect while in Abyssea.
- Atma of Ambition (5/tick)
- Atma of Perfect Attendance (5/tick)
- Atma of the Ace Angler (HP below 25%, 20/tick)
- Atma of the Full Moon (5/tick)
- Atma of the Minikin Monstrosity (10/tick)
- Atma of the Stormbird (5/tick)
- Atma of the Foe Flayer (daytime: 30/tick)
Other passive Refresh effects
- Sanction - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of Besieged. 1 MP/tick.
- Sigil - With the Auto Refresh Allied Notes bonus selected Only works below a certain % of your max MP, based on the number of areas your past nation controls. 1 MP/tick.
Gear that enhances this Trait
All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified.