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Halvung
From HorizonXI Wiki
NOTICE: | This article is currently undergoing construction by a single editor or group of editors. |
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Description
Surrounding the base of Mount Zhayolm, the city of Halvung is a military fortification built by the Troll Mercenaries. While defensive foundations and mercenary barracks constructed from heat-resistant materials can be found above the surface, the bulk of Halvung is concentrated underground. The subterranean complex is favored by the mercenaries' employers--a faction of Moblins that splintered from Movalpolos in the distant past. The design of Halvung was based on the mobile homeland of the Moblins, with several modifications to allow for the towering frames of the Trolls. The location of Halvung also brings other benefits--cast metal and jewelry crafted using the abundant geothermal energy of the volcano provide a valuable source of black market income.
Table of Contents
Connections
Mount Zhayolm at
Bhaflau Thickets at
Wajaom Woodlands at (I-13)
Aydeewa Subterrane at (H-14)
Escapes to Mount Zhayolm at (L-7)
Interactive Map
Zone Information | |
---|---|
Area Name | Halvung |
Type | Dungeon |
Maps | |
Map Acquisition | Imperial Standing |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Halvung Territory |
Expansion | Treasures of Aht Urhgan |
Requirements | The Road to Aht Urhgan |
Restrictions | None |
Background music | |
Notes |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Imperial Heist | Mythic | Naja Salaheem | Aht Urhgan Whitegate I-10 |
Get the Picture | General | Balakaf | Aht Urhgan Whitegate |
Saga of the Skyserpent | General | Fari-Wari | Aht Urhgan Whitegate |
Other Information
|
Notorious Monsters Found Here
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Hilltroll Mirror Guard
|
Trolls | 8 | A, L, S
|
Woodtroll Mirror Guard
|
Trolls | 8 | A, L, S
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |