Bull Dhalmel: Difference between revisions
From HorizonXI Wiki
(Created page with "Category:BestiaryCategory:Dhalmels {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Family:''' Dhalmels<br> '''Crystal:''' {{Earth|Earth}}<br> '''Weak to:''' {{Lightning|Lightning}}, {{Wind|Wind}} |width="50%" align="center"| thumb|Bull Dhalmel |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="#...") |
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{{Infobox Monster | |||
| image = Bull Dhalmel.jpg | |||
| | | image caption = Bull Dhalmel | ||
| job = | |||
| family = Dhalmels | |||
| crystal = Earth | |||
| | | weaknesses = {{element|Lightning}} {{element|Wind}} | ||
| resistances = | |||
|} | | immunities = | ||
{| | | absorbs = | ||
| type = | |||
| subtype = | |||
| tier = | |||
| title obtained = | |||
}} | |||
{| class="mobs horizon-table table-xl" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[Buburimu Peninsula]] | |||
|align="center"|20 - 24 | |align="center"|20 - 24 | ||
| | | | ||
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|align="center"|L, S, Sc<br>{{HPMP|low hp=|low mp=none}} | |align="center"|L, S, Sc<br>{{HPMP|low hp=|low mp=none}} | ||
|- | |- | ||
! colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Revision as of 12:54, 7 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Buburimu Peninsula | 20 - 24 |
This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you!
This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! |
47 Respawn:5 minutes |
L, S, Sc ??? HP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |