Valley Manticore: Difference between revisions
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(Created page with "Category:BestiaryCategory:Manticores {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Manticores<br> '''Crystal:''' {{Wind|Wind}}<br> '''Weak to:''' {{Water|Water}}<br> '''Strong to:''' {{Fire}}, {{Wind}} |width="50%" align="center"| thumb|Valley Manticore |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Dr...") |
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{{Infobox Monster | |||
| image = Valley Manticore.jpg | |||
| | | image caption = Valley Manticore | ||
| job = | |||
| family = Manticores | |||
| crystal = Wind | |||
| weaknesses = {{element|Water}} | |||
| resistances = {{element|Fire}} {{element|Wind}} | |||
| | | immunities = | ||
| absorbs = | |||
|} | | type = | ||
{| | | subtype = | ||
| tier = | |||
| title obtained = | |||
}} | |||
{| class="mobs horizon-table table-xl" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[Valley of Sorrows]] | |||
|align="center"|72 - 74 | |align="center"|72 - 74 | ||
| | | | ||
*[[Manticore Fang]] {{Drop Rate| | *[[Manticore Fang]] {{Hxi Drop Rate|asb=100/1000|0|0}} | ||
*[[Manticore Hair]] {{Drop Rate| | *[[Manticore Hair]] {{Hxi Drop Rate|asb=250/1000|0|0}} | ||
*[[Manticore Hide]] {{Drop Rate| | *[[Manticore Hide]] {{Hxi Drop Rate|asb=90/1000|0|0}} | ||
| | | | ||
|align="center"|3<br>''Respawn: 5 minutes'' | |align="center"|3<br>''Respawn: 5 minutes'' | ||
|align="center"|A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}} | |align="center"|A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}} | ||
|- | |- | ||
! colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Latest revision as of 12:42, 14 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Valley of Sorrows | 72 - 74 | 3 Respawn: 5 minutes |
A, L, S, Sc ??? HP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |