Healer's Attire Set: Difference between revisions
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[[File:AF WHM.png|thumb|100px|A taru female in [[White Mage]] [[Artifact Armor]].]] | |||
This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance. From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any [[Armor Storer]]. | This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance. From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any [[Armor Storer]]. | ||
'''Number of Pieces:''' 5<br> | |||
'''Cost to [[Armor Storer|store]]:''' 500g | '''Cost to [[Armor Storer|store]]:''' 500g | ||
Revision as of 09:56, 29 May 2025
This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance. From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any Armor Storer.
Number of Pieces: 5
Cost to store: 500g
| Name | Level | Slot | Jobs | Stats | Horizon Changes
|
|---|---|---|---|---|---|
| Healer's Duckbills | 52 | Feet | WHM | DEF: 12 MP +20 INT +3 Spell interruption rate down 20% | |
| Healer's Pantaloons | 56 | Legs | WHM | DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1 |
none
|
| Healer's Bliaut | 58 | Body | WHM | DEF: 40 MP +25 |
|
| Healer's Mitts | 60 | Hands | WHM | DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4 |
none
|
Note:
- To see a side by side comparison of Artifact/Relic sets visit White Mage Artifact/Relic Sets Comparison.
Set Summary
- Defense +115
- MP +63
- STR +5
- VIT +3
- AGI +3
- MND +4
+10
+15- Healing magic skill +15
- Divine magic skill +15
- Enfeebling magic skill +10
- Enmity -10
- Spell interruption rate down 20%





