Boreal Worm: Difference between revisions

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6 Spawned at I-9 Beaucidine Glacier checks Impossible to Gauge
{{Infobox Monster
| image = Boreal Worm.png
| image caption = Boreal Worm
| job = [[Black Mage]]
| family = Worms
| crystal = Earth
| weaknesses = {{element|wind}} {{element|light}}{{verification}}
| resistances =
| immunities =
| absorbs =
| type =
| subtype =
| tier =
| title obtained =
| exp party type = mb mob
| mob 1 level =
| mob 1 area = {{Location|Beaucedine Glacier|I-9}}
}}
{| class="mobs horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|
[[Beaucedine Glacier]]<br><small>{{changes}} ''This is a Horizon XI custom mob.''</small>
| align="center" |
39-42
|
*[[Flint Stone]] {{Hxi Drop Rate|asb=false|0|0}}
|
| align="center" |
6
| align="center" |
NA
<center>{{HPMP|low hp=|low mp=}}</center>
|-
! colspan="6"|
{{Monster Notes}}
|}
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|This is a Horizon XI custom monster}}
==Notes==
*Casts spells [[Stonega]], [[Stone]] and[[Rasp]]
*Has normal [[:Category:Worms|Worms]] TP moves

Revision as of 21:25, 27 July 2025

Boreal Worm
Job: Black Mage
Family: Worms
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Wind Wind Light LightVerification Needed
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Magic Burst Monster These era+ types of monster are unique to Horizon.
Zone Level Drops Steal Spawns Notes

Beaucedine Glacier
HorizonXI specific changes This is a Horizon XI custom mob.

39-42

6

NA

??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • This is a Horizon XI custom monster

Notes