Moblin Engineman: Difference between revisions

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|[[Newton Movalpolos]]
|[[Newton Movalpolos]]
|75-79
|75 - 79
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*Firesand {{Hxi Drop Rate|asb=200/1000|0|0}}
*[[Firesand]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*Moblin Sheepskin {{Hxi Drop Rate|asb=160/1000|0|0}}
*[[Moblin Sheepskin]] {{Hxi Drop Rate|asb=100/1000|0|0}}
*Moblin Armor {{Hxi Drop Rate|asb=120/1000|0|0}}
*[[Moblin Armor]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*Scroll Of Aero III {{Hxi Drop Rate|asb=20/1000|0|0}}
*Scroll of [[Aero III]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*Scroll Of Aeroga II {{Hxi Drop Rate|asb=10/1000|0|0}}
*Scroll of [[Aero IV]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*Scroll Of Aeroga III {{Hxi Drop Rate|asb=10/1000|0|0}}
*Scroll of [[Aeroga II]] {{Hxi Drop Rate|asb=10/1000|0|0}}
|[[Platinum Beastcoin]]
*Scroll of [[Aeroga III]] {{Hxi Drop Rate|asb=10/1000|0|0}}
|12
|A, S, L
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
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*{{Hxi Drop Rate|asb=0/1000|0|0}}
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*
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*[[Platinum Beastcoin]]
|12<br><small>''Respawn: 16 minutes''</small>
|A, S, L<br>{{HPMP|low hp=|low mp=}}
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Revision as of 13:02, 8 August 2025

Moblin Engineman.png
Moblin Engineman
Job: Black Mage
Family: Moblins
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Lightning
Weak against: Light Light
Resistant to: ? Information Needed
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Newton Movalpolos 75 - 79 12
Respawn: 16 minutes
A, S, L
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes