Copper Beetle: Difference between revisions

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{{Infobox Monster
{{Infobox Monster|nd
| image = Copper Beetle.png
| image = Copper Beetle.png
| image caption = Copper Beetle
| image caption = Copper Beetle
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| title obtained =  
| title obtained =  
}}
}}
{| class="mobs horizon-table table-xl"
{| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|[[Palborough Mines]]
|[[Palborough Mines]]
|align="center" |
|9 - 12
9-12
|
|
*[[Beetle Jaw]]  {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Beetle Jaw]]  {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Insect Wing]]  {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Insect Wing]]  {{Hxi Drop Rate|asb=50/1000|0|0}}


|a
|
<!--Add Items Stolen Here-->
|15<br><small>''Respawn: 8 minutes''</small>
|align="center"|
|L, S, Sc<br> {{HPMP|low hp=|high hp=|low mp=|high mp=}}
15<br>''Respawn: 8 minutes''
|align="center"|
L, S, Sc<br> {{HPMP|low hp=|high hp=|low mp=|high mp=}}
|-
|-
!align="center" colspan="6" |
! colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}

Latest revision as of 06:55, 12 August 2025

Copper Beetle
Copper Beetle
Job:
Family: Beetles
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Ice IceLight Light
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Palborough Mines 9 - 12 15
Respawn: 8 minutes
L, S, Sc
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none