Template:Infobox Weapon Skill/doc: Difference between revisions
From HorizonXI Wiki
(split documentation from Template:Infobox Weapon Skill) |
(adding str/dex/etc modifier and horizon changes parameters for easier migration from dpl/lst to cargo) |
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| skillchain property 2 = | | skillchain property 2 = | ||
| skillchain property 3 = | | skillchain property 3 = | ||
| modifier | | str modifier = | ||
| modifier | | dex modifier = | ||
| modifier | | vit modifier = | ||
| modifier | | agi modifier = | ||
| modifier | | int modifier = | ||
| modifier | | mnd modifier = | ||
| | | chr modifier = | ||
| other modifier = | |||
| damage multiplier 1 = | | damage multiplier 1 = | ||
| damage multiplier 2 = | | damage multiplier 2 = | ||
| Line 34: | Line 35: | ||
| effect by tp 3 = | | effect by tp 3 = | ||
| notes = | | notes = | ||
| horizon changes = | |||
}} | }} | ||
</pre> | </pre> | ||
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*'''element:''' The type of elemental damage this weapon deals (or None). | *'''element:''' The type of elemental damage this weapon deals (or None). | ||
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). | *'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). | ||
*'''modifier | *'''str modifier''', '''dex modifier''', '''vit modifier''', '''agi modifier''', '''int modifier''', '''mnd modifier''', '''chr modifier:''' The percentages each stat modifies this weapon skill by. | ||
* | *'''other modifier:''' Any other modifications to this weapon skill. | ||
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively. | *'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively. | ||
*'''notes:''' Any additional notes about this weapon skill. | *'''notes:''' Any additional notes about this weapon skill. | ||
*'''horizon changes:''' A text description of any Horizon changes to this weapon skill. | |||
<hr> | <hr> | ||
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| skillchain property 2 = Light | | skillchain property 2 = Light | ||
| skillchain property 3 = Fragmentation | | skillchain property 3 = Fragmentation | ||
| | | str modifier = 100% | ||
| int modifier = 50% | |||
| modifier | |||
| damage multiplier 1 = 2.00 | | damage multiplier 1 = 2.00 | ||
| damage multiplier 2 = 2.50 | | damage multiplier 2 = 2.50 | ||
| Line 106: | Line 106: | ||
| skillchain property 2 = Reverberation | | skillchain property 2 = Reverberation | ||
| skillchain property 3 = | | skillchain property 3 = | ||
| | | str modifier = 30% | ||
| damage multiplier 1 = 1.00 | | damage multiplier 1 = 1.00 | ||
| damage multiplier 2 = 1.00 | | damage multiplier 2 = 1.00 | ||
Revision as of 17:42, 3 September 2025
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | 1000 Great Axe skill level Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
Damage Multipliers by TP:
1000 TP
2.00
2.00
2000 TP
2.50
2.50
3000 TP
3.25
3.25
Critical Hit Rate by TP:
1000 TP
10%
10%
2000 TP
20%
20%
3000 TP
50%
50%
Chance to stun target by TP:
1000 TP
30%
30%
2000 TP
60%
60%
3000 TP
90%
90%
Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | 40 Axe skill level
|
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
Damage Multipliers by TP:
1000 TP
1.00
1.00
2000 TP
1.00
1.00
3000 TP
1.00
1.00
Horizon Changes 
None
