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Swamfisk: Difference between revisions

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== Notes ==
== Notes ==
* Lottery-based [[Pugil]] spawn.
* Lottery-based [[Pugil]] spawn.
* Average spawn time is approximately 1-3 hours.
* Minimum respawn timer is 1 hour per spawn point.
* Spawns in the river in the I-8 to I-10 area.
* Spawns in the river in the I-8 to I-10 area.
** Has 2 Spawn Points.
** Has 2 Spawn Points.
*** On [[Widescan]] the (I-10) Swamfisk Spawn Place Holders are the 4 [[Pugil]]s between 3 [[Goblin Fisher]]s and 4 [[Forest Hare]]s.
*** On [[Widescan]] the (I-10) Swamfisk Spawn Place Holders are the 4 [[Pugil]]s between 3 [[Goblin Fisher]]s and 4 [[Forest Hare]]s.
*** The Other spawn near (I-8) on [[Widescan]], the Place Holders are next set of [[Pugil]]s found after the 3 [[Forest Funguar]]s, 2 [[Scarab Beetle]]s, and 3 [[Wild Sheep]] in a row.
*** The Other spawn near (I-8) on [[Widescan]], the Place Holders are next set of [[Pugil]]s found after the 3 [[Forest Funguar]]s, 2 [[Scarab Beetle]]s, and 3 [[Wild Sheep]] in a row.
** South Spawn PHs (HEX): 177, 178, 179, 17A
** North Spawn PHs (HEX): 113, 114
* Soloable by most jobs level 14+.
* Soloable by most jobs level 14+.
* Uses [[Water Wall]] and [[Screwdriver]] moves.
* Uses [[Water Wall]] and [[Screwdriver]] moves.

Revision as of 21:58, 29 December 2025

Swamfisk
Swamfisk
Job: Warrior
Family: Pugils
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Lottery
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
East Ronfaure 11 - 15 1 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Ronfaure-east-NM.png

Horizon Changes HorizonXI specific changes

none

Notes