Dia: Difference between revisions
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| casting time = 1 | | casting time = 1 | ||
| recast time = 5 | | recast time = 5 | ||
| range = 20 | |||
| affected targets = single | | affected targets = single | ||
| base duration = 60 seconds | | base duration = 60 seconds | ||
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The Defense Down value is a flat 10%. Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other. | The Defense Down value is a flat 10%. Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other. | ||
<!-- [[Box Step]]'s [[Sluggish Daze]], Geomancy's [[Indi-Frailty|Frailty]] effects will stack with this effect. This effect is increased to 13% with the effects of a Corsair's [[Light Shot]] --> | <!-- [[Box Step]]'s [[Sluggish Daze]], Geomancy's [[Indi-Frailty|Frailty]] effects will stack with this effect. This effect is increased to 13% with the effects of a Corsair's [[Light Shot]] --> | ||
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Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time. | Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time. | ||
The White Magic spell [[Erase]] will remove this effect. | |||
<!-- Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting. --> | <!-- Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting. --> |
Revision as of 14:38, 10 June 2023
Type | Enfeebling |
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Description | Lowers an enemy's defense and gradually deals light elemental damage. |
Cost | 7 MP |
Element | |
Magic Burst | Transfixion Fusion Light |
Jobs |
|
Casting Time | 1 seconds |
Recast Time | 5 seconds |
Affected Targets | Single |
Base Duration | 60 seconds |
Range | 20 |
Statistics
The initial damage can be increased with enough Magic Attack Bonus, Weather and Elemental Affinity boosts. Equipment with "Enhances Dia" effect such as Dia Wand increases the damage over time component of the spell by 1.
The Defense Down value is a flat 10%. Other sources of Defense Down such as that from Acid Bolts and Armor Break may also be active on a target, but these sources are mutually exclusive with each other.
Dia's Defense Down effect cannot be resisted except in cases of complete spell immunity (e.g. Magic Shield).
Higher Tier Dia spells will overwrite this effect, ie: Dia II will override Dia, but not the other way around. Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
The White Magic spell Erase will remove this effect.Other Uses
Resale Price: ???~??? gil |
How to Obtain
Auction House Category: Scrolls > White Magic
Jobs
Freshly-created Red Mages start with this in their inventory, tagged as
Merchants
82 - 95 gil
- Kususu - Port Windurst (H-8)
- Regine - Port San d'Oria (J-8)
- Sororo - Bastok Markets (H-5)
Derivations
The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).[1]
References
Magic of Vana'diel: Enfeebling Magic | |
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Inhibiting | |
Disabling | |
Gradual damage | |
Unavailable to players |
Magic of Vana'diel | |
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Magic Skills |