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Bhuu Wjato the Firepool: Difference between revisions

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(Created page with "{{Infobox Monster | image = Bhuu Wjato the Firepool.png | image caption = Bhuu Wjato the Firepool | job = Black Mage | family = Yagudo | family2 = | family3 = | crystal = | weaknesses = {{Element|ice}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Dynamis -...")
 
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{{Infobox Monster
{{Infobox Monster|nd
| image = Bhuu Wjato the Firepool.png
| image = Bhuu Wjato the Firepool.png
| image caption = Bhuu Wjato the Firepool
| image caption = Bhuu Wjato the Firepool
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|-  
|[[Dynamis - Beaucedine]]
|[[Dynamis - Beaucedine]]
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|80 - 81
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|
* [[Dynamis - Beaucedine#Treasure|Relic Armor]] {{Hxi Drop Rate|asb=10/1000|0|0}}
* [[Dynamis - Beaucedine#Treasure|Relic Armor]] {{Hxi Drop Rate|asb=10/1000|0|0}}
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{{HorizonChangesBox|}}
{{HorizonChangesBox|}}
==Notes==
==Notes==
:*Spawned by an [[Avatar Icon]] at I-8.
*Spawned by an [[Avatar Icon]] at I-8.
:*Uses both [[Manafont]] and the [[Doom]] ability.
*Uses both [[Manafont]] and the [[Doom]] ability.

Latest revision as of 12:12, 24 January 2026

Bhuu Wjato the Firepool
Bhuu Wjato the Firepool
Job: Black Mage
Family: Yagudo
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: Ice Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Dynamis - Beaucedine 80 - 81 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes