Avatar Perpetuation Cost: Difference between revisions

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Revision as of 05:14, 14 June 2023

The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.


Perpetuation Costs by Level

MP/Tick Carbuncle Fenrir Avatars / Diabolos Elemental *
Initial Summoning 5MP 15MP 7MP / 15MP 10MP
1 Lv.1 Lv.1 --- Lv.1
2 Lv.10 Lv.8 --- Lv.19
3 Lv.18 Lv.15 Lv.1 Lv.38
4 Lv.27 Lv.22 Lv.10 Lv.57
5 Lv.26 Lv.30 Lv.19 Lv.75
6 Lv.45 Lv.37 Lv.28 ---
7 Lv.54 Lv.45 Lv.38 ---
8 Lv.63 Lv.51 Lv.47 ---
9 Lv.72 Lv.59 Lv.56 ---
10 --- Lv.66 Lv.65 ---
11 -- Lv.73 Lv.68 ---
12 --- -- Lv.71 ---
13 --- -- Lv.74 ---

Equipment that Enhances this Trait

Name Lvl Slot Reduction
Carbie Cap +1 1 Head Carbuncle Perpetuation Cost -1
Carbuncle Mitts 20 Hands Hidden Effect: Carbuncle Perpetuation Cost reduced by half
Avatar Belt 30 Waist Latent Effect: Avatar Perpetuation Cost -2
Dragon Staff 40 Staff Avatar Perpetuation Cost -1
Duende Cotehardie 50 Body Dark Spirit Perpetuation Cost -1
Nimbus Doublet 50 Body Light Spirit Perpetuation Cost -1
Austere Robe 50 Body Avatar Perpetuation Cost -1
Conjurer's Ring 50 Ring Latent Effect: Avatar Perpetuation Cost -1
Penance Robe 50 Body Avatar Perpetuation Cost -2
Apollo's Staff 51 Staff Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -3
Aquilo's Staff 51 Staff Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -3
Auster's Staff 51 Staff Hidden Effect: Garuda/Air Spirit Perpetuation Cost -3
Chatoyant Staff 51 Staff Hidden Effect: Avatar Perpetuation Cost -3
Dark Staff 51 Staff Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2
Earth Staff 51 Staff Hidden Effect: Titan/Earth Spirit Perpetuation Cost -2
Fire Staff 51 Staff Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -2
Ice Staff 51 Staff Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -2
Iridal Staff 51 Staff Hidden Effect: Avatar Perpetuation Cost -2
Jupiter's Staff 51 Staff Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -3
Light Staff 51 Staff Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -2
Neptune's Staff 51 Staff Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -3
Pluto's Staff 51 Staff Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -3
Terra's Staff 51 Staff Hidden Effect: Titan/Earth Spirit Perpetuation Cost -3
Thunder Staff 51 Staff Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -2
Water Staff 51 Staff Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -2
Wind Staff 51 Staff Hidden Effect: Garuda/Air Spirit Perpetuation Cost -2
Vulcan's Staff 51 Staff Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -3
Astral Signa 70 Staff Avatar Perpetuation Cost -2
Evoker's Ring 71 Ring Avatar Perpetuation Cost -1
Y's Scythe 72 Scythe Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2
Evoker's Pigaches +1 74 Feet Avatar Perpetuation Cost -1
Summoner's Doublet 74 Body Depending on day: Avatar Perpetuation Cost -3
Bahamut's Staff 75 Staff Avatar Perpetuation Cost -3
Nightmare Gloves 75 Hands Latent Effect: Avatar Perpetuation Cost -1
Summoner's Doublet +1 75 Body Depending on day: Avatar Perpetuation Cost -3
Summoner's Horn 75 Head Weather: Avatar Perpetuation Cost -3
Summoner's Horn +1 75 Head Weather: Avatar Perpetuation Cost -3

Notes

  • With perpetuation cost set to 0 via equipment, the maximum MP gain a Summoner can have is the sum of their Refresh-1. If the amounts are the same, Refresh equipment is superior to -perpetuation equipment since -perpetuation caps out at 0.
    • For example, in terms of MP gain, the Karura Hachigane will have no effect if the avatar perpetuation is already 0.
  • The Auto Refresh I trait, which a summoner receives at level 25, can be used to bring down the cost of perpetuation, but regardless of how much -perpetuation gear is equipped will not allow you to gain MP while an avatar is out.
    • Gear which grants Refresh such as the Yinyang Robe or Caller's Horn +1 can grant refresh with avatars out providing -perpetuation gear equipped zero out the perpetuation cost.
  • The perpetuation cost reduction from the Carbuncle Mitts is rounded downVerification Needed to the nearest integer.
  • Summoner's Doublet's perpetuation cost is applied AFTER Caller's Bracers
  • The Elemental Staves and Y's Scythe also increases the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
  • Astral Flow sets the perpetuation cost to zero while it is in effect.
  • Avatar Perpetuation cap with gear/refresh is 15, any refresh beyond the 15 cap added will replenish mp.