{{TableQuestLine|Name=What Friends Are For|Type=Map|Starter=[[Tsetseroon]]|Zone=[[Nashmau]]|Coordinates=G-6|Map=Map 1}}
{{TableQuestLine|Name=What Friends Are For|Type=Map|Starter=[[Tsetseroon]]|Zone=[[Nashmau]]|Coordinates=G-6|Map=Map 1}}
{{TableMissionHeader}}
{{TableMissionHeader}}
{{TableMissionLine|Name=Royal Puppeteer|Nation=[[Treasures of Aht Urhgan Missions|Aht Urhgan]]|Starter=[[Naja Salaheem]]|Zone=[[Aht Urhgan Whitegate]]|Coordinates=I-10}}
{{TableMissionLine
{{TableMissionLine|Name=Lost Kingdom|Nation=[[Treasures of Aht Urhgan Missions|Aht Urhgan]]|Starter=[[Pyopyoroon]]|Zone=[[Nashmau]]|Coordinates=H-7}}
|Name=Aht Urhgan Mission 12: Royal Puppeteer
{{TableMissionLine|Name=Ghosts of the Past|Nation=[[Treasures of Aht Urhgan Missions|Aht Urhgan]]|Starter=[[Gessho]]|Zone=[[Nashmau]]|Coordinates=G-8}}
|Nation=[[Treasures of Aht Urhgan Missions|Aht Urhgan]]
After striking north from the Imperial capital, a perilous voyage across the roiling seas of the Cyan Deep will bring travelers to Azouph Isle. This mist-shrouded island is home to the solitary settlement of Nashmau.
Once a supply base for the Imperial navy, it was abandoned after a plague descended upon its population; the Qiqirn have since taken the town as their own. The diminutive beastmen have reopened a section of the port in order to trade with fishermen and other visitors to the Arrapago Islands.
To the east of Nashmau lies a stretch of mudlands known as the "Deadmist Marsh."