Jungle Crab: Difference between revisions
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[[File:Jungle-Crab.png|thumb|Jungle Crab]] | [[File:Jungle-Crab.png|thumb|Jungle Crab]] | ||
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{| | {{Infobox Monster | ||
| | | image = Jungle-Crab.png | ||
| image caption = Jungle Crab | |||
| job = [[Paladin]] | |||
| family = Crabs | |||
| crystal = Water | |||
| weaknesses = {{element|Ice}} {{element|Lightning}}{{blunt}}({{changes|weakness to blunt is HorizonXI custom}}) | |||
| resistances = | |||
| immunities = | |||
| absorbs = | |||
| type = | |||
| subtype = | |||
| tier = | |||
| title obtained = | |||
}} | |||
{| class="mobs horizon-table table-xl" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- BGCOLOR="#e3e6ff" | |- BGCOLOR="#e3e6ff" | ||
|style="padding-left:1ex"|[[Yhoator Jungle]] | |style="padding-left:1ex"|[[Yhoator Jungle]]<br>{{changes}} <small>HorizonXI custom mob</small> | ||
|align="center"|51 - 53 | |align="center"|51 - 53 | ||
| | | | ||
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*[[Rock Salt]] | *[[Rock Salt]] | ||
| | | | ||
|{{ | |align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | ||
|- | |||
!align="center" colspan="6"| | |||
{{Monster Notes}} | |||
|} | |||
Revision as of 10:23, 16 November 2023
|
Job: Paladin |
| Jungle Crab | |
|---|---|
| Job: | Paladin |
| Family: | Crabs |
| Crystal: | Water |
| Weak against: | )
|
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
Yhoator Jungle HorizonXI custom mob
|
51 - 53 |
(11.7%)This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}} with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! |
L, H ??? HP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||

