Tame: Difference between revisions

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(Created page with "* Makes target docile and more susceptible to charm. * '''Obtained:''' Beastmaster Level 30 * '''Recast Time:''' 10:00 * '''Duration:''' Instant == Notes/Description == * Using Tame on a mob that has not become aggressive will make it more susceptible to charm. * Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. * The ability can be resisted. The success rate of Tame is determined by comparing your INT...")
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* Using Tame on a mob that has not become aggressive will make it more susceptible to charm.
* Using Tame on a mob that has not become aggressive will make it more susceptible to charm.
* Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state.
* Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state.
* The ability can be resisted.  The success rate of Tame is determined by comparing your INT to the target's INT.
* The ability can be resisted.  The success rate of Tame is determined by comparing your [[Intelligence|INT]] to the target's [[Intelligence|INT]].
**code in ASB is
***local resist = applyResistanceAbility(player, target, xi.magic.ele.NONE, xi.skill.NONE, player:getStat(xi.mod.INT) - target:getStat(xi.mod.INT))    if resist <= 0.25 then
* Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect.
* Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect.
* Tame will have no effect if another player is on the mob's enmity list.
* Tame will have no effect if another player is on the mob's enmity list.

Revision as of 23:51, 14 February 2023

  • Makes target docile and more susceptible to charm.
  • Obtained: Beastmaster Level 30
  • Recast Time: 10:00
  • Duration: Instant

Notes/Description

  • Using Tame on a mob that has not become aggressive will make it more susceptible to charm.
  • Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state.
  • The ability can be resisted. The success rate of Tame is determined by comparing your INT to the target's INT.
    • code in ASB is
      • local resist = applyResistanceAbility(player, target, xi.magic.ele.NONE, xi.skill.NONE, player:getStat(xi.mod.INT) - target:getStat(xi.mod.INT)) if resist <= 0.25 then
  • Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect.
  • Tame will have no effect if another player is on the mob's enmity list.
    • Tame may be used on a mob that has become aggressive to another player if that player has not performed an action against it.
  • Tame will have a lower success rate if the target's HP is considerably low.
  • Tame will have no effect on the mob if the Beastmaster already has a pet or Alter Egos.
  • Tame cannot be used on another player's mob where Charm has failed, only your own.