Fenrir: Difference between revisions

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===[[Blood Pact: Rage]]===
===[[Blood Pact: Rage]]===


{| class="ffxi-table horizon-table table-md"
{| class="ffxi-table horizon-table table-lg"
!Blood Pact
!Blood Pact
!Level
!Level

Revision as of 20:07, 22 January 2024


Left

Fenrir
Type Summoning
Description Summons Fenrir to fight by your side.
Macro /ma "Fenrir" <me>
Cost *15 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

Avatar Abilities

Fenrir's Blood Pacts are all Darkness-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Howling Moon 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers Dark elemental damage to enemies within Area of Effect. Available only while Astral Flow is active.
Moonlit Charge 5 17 S Blinds target. Blind effect can be resisted
Crescent Fang 10 19 S Paralyzes target. Paralyze effect can be resisted
Eclipse Bite 65 109 Delivers a threefold attack.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Lunar Cry 21 41 Lowers target's accuracy and evasion. The amounts vary based on the phase of the moon, but always add up to -32. Accuracy lowered more ← 100% « moon phase » 0% → Evasion lowered more.
Lunar Roar 32 27 Removes two beneficial magic effects from enemies within an area of effect.
Ecliptic Howl 43HorizonXI specific changes 57 Enhances accuracy and evasion of party members within an area of effect. The amounts vary based on the phase of the moon, but always add up to +26. Accuracy boost higher ← 100% « moon phase » 0% → Evasion boost higher. Lasts 180 seconds.
Ecliptic Growl 54HorizonXI specific changes 46 Enhances attributes of party members within an area of effect. The amounts vary based on the phase of the moon, but the two categories always add up to +8. STR/DEX/VIT boost higher ← 100% « moon phase » 0% → AGI/INT/MND/CHR boost higher. Lasts 180 seconds.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest: