Rose Garden: Difference between revisions
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(Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Morbols<br> '''Crystal:''' {{Earth|Earth}}<br> '''Weak to:''' {{Fire|Fire}} {{Color|NM|Notorious Monster}} |width="50%" align="center"| thumb|250px|Rose Garden |} {| border="0" width="100%" cellpadding="0" |align="center" BGCOLOR="#ffdead"| '''Zone''' |align="center" BGCOLOR="#ffdead"| '''Level''' |align="center" BGCOLOR="#f...") |
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{| | {{Infobox Monster | ||
| | | image = Rose Garden.png | ||
| image caption = Rose Garden | |||
| job = | |||
| family = Morbols | |||
| crystal = Earth | |||
| weaknesses = {{element|Fire}} | |||
| resistances = | |||
| | | immunities = | ||
| absorbs = | |||
| type = Notorious Monster | |||
| subtype = | |||
{| | | tier = | ||
| title obtained = | |||
}} | |||
| | {| class="nms horizon-table table-xl" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |||
[[Yuhtunga Jungle]] | [[Yuhtunga Jungle]] | ||
|align="center | |align="center"| | ||
50 | 50 | ||
| | |||
*[[Malboro Vine]](up to | *[[Malboro Vine]] (up to 2x) {{Hxi Drop Rate|asb=240/1000|0|0}} | ||
*[[Lacquer Tree Log]] {{Drop Rate| | *[[Lacquer Tree Log]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
*[[Vilma's Ring]] {{Drop Rate| | *[[Vilma's Ring]] {{Hxi Drop Rate|asb=100/1000|0|0}} | ||
*[[Wild Pineapple]] {{Drop Rate| | *[[Wild Pineapple]] {{Hxi Drop Rate|asb=50/1000|0|0}} | ||
| | |||
|align="center | |align="center" | | ||
1 | 1 | ||
|align="center | |align="center" | | ||
A, H | A, H | ||
|- | |- | ||
!colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
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::*Like all monsters, it will only depop if it lost aggro while away from the area in which he spawns and roams. | ::*Like all monsters, it will only depop if it lost aggro while away from the area in which he spawns and roams. | ||
::*For example if you run in and [[Sleep]] [[Overgrown Rose]] then [[Warp]] out, the timer is reset but it does not depop. | ::*For example if you run in and [[Sleep]] [[Overgrown Rose]] then [[Warp]] out, the timer is reset but it does not depop. | ||
[[Category:Timed Spawn Notorious Monsters]] | [[Category:Timed Spawn Notorious Monsters]] | ||
Revision as of 01:39, 28 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
50 |
|
1 |
A, H | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Spawns at (I-7) if the Overgrown Rose there has not been "disturbed" for 10 hours. After 10 hours have passed, the Overgrown Rose has a chance to despawn for the next 30 minutes and morph into Rose Garden. After 30 minutes have passed, if it has not done so already, Overgrown Rose will despawn, and morph into Rose Garden.
- If Rose Garden is left up without being killed long enough, Voluptuous Vilma should appear, however it is unknown how long it is required to be up.
- More than 4 hours have been tested camping Rose Garden without a sign of Voluptuous Vilma.
- Reported to have 1% HP/ tic Regen (Status Effect) during Sunny weather. Reported if Rose Garden spawns during Sunny weather that the Regen (Status Effect) will have a significant increase in potency.
- Susceptible to most enfeebles including Sleep, Paralyze, Bind and Gravity.
- Makes use of Vampiric Lash, stealing your positive buffs and transfering its enfeebles to you, keeping shadows or blink up is advised.
- In the event that the Overgrown Rose has been aggroed or touched in any way (including failed charms), the timer of 10 hours and 15 minutes will begin again.
- Like all monsters, it will only depop if it lost aggro while away from the area in which he spawns and roams.
- For example if you run in and Sleep Overgrown Rose then Warp out, the timer is reset but it does not depop.