Old Professor Mariselle: Difference between revisions

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(Created page with "Category:Bestiarycategory:GhostsCategory:Notorious Monsters {{Infobox Monster | image = Old Professor Mariselle.JPG | image caption = Old Professor Mariselle | job = Black Mage | family = Ghosts | crystal = Ice | weaknesses = {{Light|Light}}, {{Fire|Fire}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns ||...")
 
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| family = Ghosts
| family = Ghosts
| crystal = Ice
| crystal = Ice
| weaknesses = {{Light|Light}}, {{Fire|Fire}}
| weaknesses = {{element|Light}} {{element|Fire}}
| resistances =
| resistances =
| immunities =
| immunities =
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"|[[Sacrarium]]
|[[Sacrarium]]
|align="center"|{{question}}
|align="center"|{{question}}
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|align="center"|A, T(H), HP
|align="center"|A, T(H), HP
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|-
!align="center" colspan="6"|
! colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 23:42, 2 February 2024

Old Professor Mariselle
Old Professor Mariselle
Job: Black Mage
Family: Ghosts
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Ice
Weak against: Light Light Fire Fire
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Sacrarium Unknown 1
Assisted By: Mariselle's Pupil x 2
A, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The room he will spawn in is random, and changes each time he spawns, so if it only mentions "the drawer is empty", then you must move on to another room.
  • Soon after being engaged, he will summon two pupils (smaller ghosts) to assist him; if they are defeated he will resummon them again.
  • He frequently casts Sleepga II, so it's a good idea to bring Poison Potions.
  • Around every 20 to 30 seconds, he (along with pupils) will teleport to somewhere else in the room. During this brief interval he will be immune to any spells until he reappears.
  • If you're trying to engage him outside in the hallways, he'll always reappear in the room. It may be a good idea to have a SMN, BST, or PUP have their pets lure him back out, as they will seek him out after he teleports.