| Description = Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the [[:category:Trolls|Troll]] Mercenaries, the [[Halvung]] Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the [[Astral Candescence]] and the ensuing struggle.
| Description = Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the [[:category:Trolls|Troll]] Mercenaries, the [[Halvung]] Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the [[Astral Candescence]] and the ensuing struggle.
[[File:MountZhayolm-pic.jpg|300px|center]]
[[File:MountZhayolm-pic.webp|300px|center]]
| Connections =
| Connections =
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*[[Alzadaal Undersea Ruins]] at ({{Location Tooltip|area=Mount Zhayolm|pos=G-6}})
*[[Alzadaal Undersea Ruins]] at ({{Location Tooltip|area=Mount Zhayolm|pos=G-6}})
| Weather = {{Earth|Weather}} {{Fire|Weather}}
| Stats = {{Fellow}} {{Tractor}}
| Stats = {{Fellow}} {{Tractor}}
| Region = Halvung Territory
| Region = Halvung Territory
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| BGM = None
| BGM = None
| Requirements = [[The Road to Aht Urhgan]]
| Requirements = [[The Road to Aht Urhgan]]
| Expansion = [[Treasures of Aht Urhgan]]
| Expansion = Treasures of Aht Urhgan
| Notes = Areas of the zone are blocked by Gates of Halvung. To open these gates, first you must check a "Gate of Halvung" after entering the zone, then click on a [[???]] point that moves around the zone in order to obtain a [[Cast Metal Plate]] ([[Key Item]]), which will allow access beyond the gates.
| Notes = Areas of the zone are blocked by Gates of Halvung. To open these gates, first you must check a "Gate of Halvung" after entering the zone, then click on a [[???]] point that moves around the zone in order to obtain a [[Cast Metal Plate]] ([[Key Item]]), which will allow access beyond the gates.
}}
}}
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{{TableMobFooter-Special}}
{{TableMobFooter-Special}}
</div>
</div>
[[Category:Areas]]
Revision as of 06:14, 17 April 2024
NOTICE:
This article is currently undergoing construction by a single editor or group of editors.
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Description
Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the Troll Mercenaries, the Halvung Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the Astral Candescence and the ensuing struggle.
Areas of the zone are blocked by Gates of Halvung. To open these gates, first you must check a "Gate of Halvung" after entering the zone, then click on a ??? point that moves around the zone in order to obtain a Cast Metal Plate (Key Item), which will allow access beyond the gates.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants