Sea Horror: Difference between revisions

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(Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Monk<br> '''Family:''' Sea Monk<br> '''Crystal:''' {{Water|Water}}<br> '''Weak to:'''{{Ice|Ice}}, {{Lightning|Lightning}} {{color|NM|Notorious Monster}} |width="50%" align="center"| thumb|Sea Horror |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |align="center" BGCOLOR="#ffdead"| '''Zone''' |align="center" BGCOLOR="#ffdead"|...")
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'''Notes:'''
'''Notes:'''
:*Aggressive to level 99.
:*Aggressive to level 75.
:*Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
:*Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
:*Can spawn next ferry ride after being defeated.  
:*Can spawn next ferry ride after being defeated.  
:*Can spawn up to three times on the same ferry ride.
:*Can spawn up to three times on the same ferry ride.
:*Special Attacks: [[Hundred Fists]] (may use this at 40-75%, if at all), Maelstrom, Cross Attack, Hard Membrane ([[Evasion]] boost), [[Regen|Regeneration]], and Tentacle.
:*[[Hundred Fists]] can be countered by using [[Flash]], [[Third Eye]] and [[Seigan]], [[Invincible]], [[Sentinel]], [[Perfect Dodge]], [[Reprisal]], [[Dread Spikes]] or high [[Evasion]]. 
:*Susceptible to [[Gravity]], [[Bind]], and [[Break]].
:*Susceptible to [[Gravity]], [[Bind]], and [[Break]].
:*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files).
:*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files).
:*Effectively immune to sleep.  
:*Effectively immune to sleep.  
:*Killable by many jobs at 75.  {{Testimonials}}, however it may not always be possible to defeat before the ship docks.
:*Killable by many jobs at 75.   
:*Use [[Sneak]] while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck.
:*Use [[Sneak]] while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. {{Verification}}
:*May despawn if left alone.
:*May despawn if left alone.


[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Sea Monks]]
[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Sea Monks]]
== Video ==
See the [[/Video|Video page]].

Revision as of 23:23, 25 April 2023

Job: Monk
Family: Sea Monk
Crystal: Water
Weak to:Ice, Lightning

Notorious Monster

Sea Horror

Zone

Level

Drops

Steal

Spawns

Notes

Ship bound for Mhaura

60 - 62

(7.8%)

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(98%)

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(up to x3)

1

A, H

Ship bound for Selbina

60 - 62

(6.3%)

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(96.9%)

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{{Drop Rate|total drops|total kills}}
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1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Aggressive to level 75.
  • Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
  • Can spawn next ferry ride after being defeated.
  • Can spawn up to three times on the same ferry ride.
  • Susceptible to Gravity, Bind, and Break.
  • Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
  • Effectively immune to sleep.
  • Killable by many jobs at 75.
  • Use Sneak while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. Verification Needed
  • May despawn if left alone.