Promathia Mission 1-3: Difference between revisions

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==Walkthrough==  
== Walkthrough ==
* Head to any of the [[Shattered Telepoint]]s to enter [[Promyvion]].
* Head to any of the [[Shattered Telepoint]]s at [[Crag of Mea]], [[Crag of Dem]], [[Crag of Holla]] to enter [[Promyvion]].
**If you have entered one of the 3 areas before and then go to another without clearing the one you previously enter, you have to ''seal your memories'' of the previous one, which you will be prompted to do when checking the [[Shattered Telepoint]] at a different Crag.


=== The Basics ===
=== Monster Behavior ===
* The [[level]] cap is 30.
*Enemies in Promyvion are called "The Empty". Each [[Promyvion]] has 4 different kinds of Empty: [[:Category:Wanderers|Wanderers]], [[:Category:Weepers|Weepers]], [[:Category:Seethers|Seethers]], and a final type that is exclusive to each [[Promyvion]]. The monsters have a level range depending on islands like so:
* [[Experience]] will be earned here as if you are level 30.  All [[death]]s received carry a [[Level]] 30 penalty (350-400 after returning to your [[Home Point]]). The EXP penalty does not apply while inside the [[BCNM]].
**1st: [[Easy Prey]] to [[Decent Challenge]] to level 30
* [[Promyvion]]s are entered from the [[Shattered Telepoint]]s at the corresponding [[Crag]]. For example, if you wish to access [[Promyvion - Dem]], head to the [[Shattered Telepoint]] at the [[Crag of Dem]].
**2nd: [[Even Match]] to [[Tough]] to level 30
* [[Promyvion]] zones are keyed upon entry.  For example, if you've gone into [[Dem]] you can skip the entry cutscenes by talking to the [[Hall of Transference, Mea|Cermet Door]] in [[Dem]].  But if you wish to enter another Promyvion before successfully completing Dem, then you need to have your memories sealed first.  You may seal them either by using the [[Hall of Transference, Dem|Large Apparatus]] on your way out of Dem, or by accessing the [[Shattered Telepoint]] of the other crag you wish to enter.
**3rd (note that there are two possible third islands, and the one you get warped to varies by Memory Stream): [[Very Tough]] to [[Incredibly Tough]] to level 30
*Weepers and Wanderers are the weakest monster types, besides [[Stray]]s.
*Do not bother with [[Sneak]] or [[Invisible]], because '''all''' monsters on '''all islands''' are [[True Sight]] and aggressive, but only enemies with similar elemental cores will link.


=== Mob's behavior ===
===General Information===
Enemies in Promyvion are called "The Emptiness". Each [[Promyvion]] has 4 different kinds of mobs: [[Wanderer]]s, [[Weeper]]s, [[Seether]]s and a final mob that is exclusive to each [[Promyvion]]. The Seethers and exclusive mobs have a level range depending on floors like so:
*To proceed to the next island in the sequence, you must find and defeat a [[Memory Receptacle]]. They appear on teleport platforms found on each island. There are several possible locations on the second and third islands. The locations of those [[Memory Receptacle]]s is random. Receptacles spawn several [[Stray]]s. If the [[Memory Receptacle]] is real, a Memory Stream appears upon defeat, and you have three minutes to enter this stream and proceed to the next island. If the [[Memory Receptacle]] is a decoy, nothing appears.
*If you need to return to a previous island, search for a platform that has a live portal, but no [[Memory Receptacle]] in it. That is the portal back.
*On the final island, there is no [[Memory Receptacle]], but a zoneline to the Spire (battlefield entrance). It may be very difficult to avoid aggro on the fourth floor if you have no high level players to clear the path, but if you get caught and the castle-like structure is nearby, you should be able to zone easily.
*If using anima in a party, you may want to agree on an order of use for anima. They last 30 seconds and overlap (using one during the effect of another of the same type resets the duration to 30 seconds), but panicking and using three at once is a waste. Also note that the effects of [[anima]] stack, so you can use [[Psychoanima]] and [[Hysteroanima]] in pairs to stop all attacks.


*1st: [[Easy Prey]] to [[Decent Challenge]]
===Ancient Flames Beckon===
*2nd: [[Even Match]] to [[Tough]]
*Boss fights allow up to six players to fight. The fight is called "Ancient Flames Beckon."
*3rd: [[Very Tough]] to [[Incredibly Tough]]
*Buffs except food cancel upon entering the battlefield.
*4th: [[Incredibly Tough]]++
*Anima have the same effects on all three bosses:
** '''[[Psychoanima]]''' causes the boss to be 100% intimidated by players for ~30 seconds, stopping all normal attacks (prevents 7-8 attacks).
** '''[[Hysteroanima]]''' causes the boss's special attacks to fail for ~20 seconds. They are still readied, but do not execute. This is especially useful in the last 20% of the boss' HP, when they start to spam their TP attacks.
** '''[[Terroanima]]''' causes the boss to run away from the player with hate for ~30 seconds.


Weepers and Wanderers are always a little lower being Tough or Very Tough on the last floor.
==== [[Promyvion - Mea]] ====
Mea's boss is the [[Delver]] ([[:Category:Cravers|Craver]] type). Its TP attacks are:
* '''[[Carousel]]:''' [[AoE]] physical damage and knockback. Absorbed by [[Utsusemi]].
* '''[[Promyvion Brume]]:''' [[AoE]] damage + [[Poison]]
* '''[[Murk]]:''' [[AoE]] [[Slow]] + [[Gravity]].
* '''[[Impalement]]:''' Drops the target to 5% HP and reduces target's enmity, similiar to [[Throat Stab]]. Can be avoided by running out of range.
** Don't panic when it uses this attack, because it reduces enmity to minimum, causing the [[Delver]] to move onto someone else, giving time to Cure. If solo, it is worthwhile to have medicines ready for this attack. This is its deadliest TP move.
* '''[[Empty Thrash]]:''' Single target damage.
* '''[[Material Fend]]:''' Evasion boost.


Do not bother with [[Sneak]] or [[Invisible]], all of the mobs are active on [[True Sight]]. It is possible, therefore, to walk behind them on the lower levels.  The mobs on the higher levels are also active on [[True Sound]]. The best bet is to give them their right of way.  All of the mobs will aggro, but none of the mobs will link when pulled.
Beating [[Promyvion - Mea]] grants the {{KeyItem}}[[Light of Mea]].


=== Before you head out ===
==== [[Promyvion - Dem]] ====
Begin the [[Empty Memories]] quest in [[Ru'Lude Gardens]] from [[Harith]]. This is a repeatable quest, and he will ask you for [[Recollection]]s, which are dropped from any mob in Promvyions, or may be purchased from the [[Auction House]] under [[Alchemy]]. Upon trading a recollection and 2,000 gil to [[Harith]] in [[Ru'Lude Gardens]], you will receive [[Rare]] [[Anima]]s that can be used on the Promvyion bosses. It is advisable that at least four people in your party, if not all six, have at least one [[Hysteroanima]] and one [[Psychoanima]]. The purpose of this is that the Animas will handicap the boss of each Promyvion for a limited amount of time, and make the fight easier.
Dem's boss is the [[Progenerator]] ([[:Category:Gorgers|Gorger]] type). Its TP attacks are:
* '''[[Fission]]:''' Spawns a pet.
** This TP move can be used at any time, but happens most beginning at 50% HP. The Progenerator is immune to [[Sleep]] and [[Bind]], but the pets are not. This is its deadliest TP move. The additional monsters can cause problems if not dealt with and killed. The pets continue to be generated if some are killed, up to a maximum of 6 pets, and they share hate with the [[Progenerator]].
* '''[[Vanity Drive]]:''' Directional [[AoE]] damage. Make sure people stand behind the [[Progenerator]] for the duration of the fight.
* '''[[Spirit Absorption]]:''' Drains 200 HP from the target, ignoring [[Utsusemi]].
* '''[[Promyvion Barrier]]:''' [[Defense Boost]].
* '''[[Stygian Flatus]]:''' [[AoE]] [[Paralyze]]. [[Barparalyzra]] at the start of the fight can be very worthwhile. This is quite a deadly move that can cause a weak party to wipe.
* '''[[Quadratic Continuum]]:''' Single target damage.


For all of the Promyvions, it's recommended for everyone to bring along some form of [[Reraise]], such as a [[Instant Reraise|Scroll of Instant Reraise]] or [[Reraise Earring]]s.  Meleers may want to consider bringing along [[Hi-Potion]]s, [[Regen (Status Effect)|regen]] drinks, and maybe food.  Attack or accuracy food is all right unless you're attempting Holla, where the boss may steal status effects, including food.  Mages may want to consider bringing [[Refresh (Status Effect)|refresh]] drinks, Ethers, [[Echo Drops]], and MP food.
Beating [[Promyvion - Dem]] grants the {{KeyItem}}[[Light of Dem]].


Additionally, if you are attempting the boss in Dem, you may want to bring [[Antidote]]s. If you are attempting the boss in Holla, you should bring [[Poison Potion]]s and maybe [[Holy Water]] as well.
==== [[Promyvion - Holla]] ====
Holla's boss is the [[Wreaker]] ([[:Category:Thinkers|Thinker]] type). Its TP attacks are:
* '''[[Trinary Tap]]:''' Drains 1-3 status effects (including Food and [[Utsusemi]]) or 200 HP from the target if no positive status effects are present.
** It is usually recommended that the tank eat no food for this NM fight. Other ideas used are to buff somewhat useless buffs like: [[Barsilencera]], [[Barpoisonra]], or [[Bard]] songs. Avoid using elemental barspells if you have a [[Black Mage]] nuking in your party.
* '''[[Trinary Absorption]]:''' Drains HP from the target.
* '''[[Shadow Spread]]:''' [[AoE]] [[Curse]], [[Blind]], and [[Sleep]].  Use [[Poison Potion]]s to prevent sleep and [[Holy Water]] to remove Curse. This is its deadliest TP move.
* '''[[Stygian Vapor]]:''' Short range [[AoE]] [[Plague]].
* '''[[Negative Whirl]]:''' [[AoE]] [[Ice]]{{Verification}} damage plus [[Slow (Status Effect)|Slow]].
* '''[[Winds of Promyvion]]:''' Removes one negative status from the NM. It's useful to enfeeble the NM, as he may often use this in place of more devastating TP attacks. [[Slow]] works well for activating this TP move.
* '''[[Empty Cutter]]:''' Single-target physical damage.


=== Walkthrough for all Promvyions ===
Beating [[Promyvion - Holla]] grants the {{KeyItem}}[[Light of Holla]].
Upon entering the Promvyion, all buffs except food will cancel.  It is recommended you use the maps from The Vana'diel Atlas (on the right).  It shows the locations of all the [[Memory Receptacle]]s and tele-points.<br>
<br>
To go up a floor, you must find and defeat a [[Memory Receptacle]].  Have someone with [[Wide Scan]] track the [[Memory Receptacle]].  MRs always appear on platforms and the platform locations are fixed.  Although there are several possible locations on the second and third floors, the MR may not be at all the locations.  The MR will pop several [[Stray]]s.  If the MR is real, a Memory Stream will pop, and you have three minutes to enter this stream and go into the next level.  If the MR is fake, nothing will pop up.  Be sure to kill all the Strays before entering the portal because if you attempt to use it while being attacked, you will get an error message.<br>
<br>
If you need to go down a level, search for a platform that has a live portal, but no MR sitting on it. That will be the portal down.  Try not to get separated from your group!<br>
<br>
If you have not done so already, be sure to use your reraise item upon reaching the third floor.  Although the previous floors may have been easier, things can get extremely difficult from here on out.  On the fourth floor, there is no MR.  You will have to look for the zoneline.  It may be very difficult to avoid aggro on the fourth floor, but if you get caught and the castle-like structure is nearby, you should be able to zone easily.  You will zone into the Spire, and your level restriction will be lifted.  However, just rest up because the level restriction will go back in effect upon entering the BCNM.
<br>
It is advised that before entering the BCNM, you set an order of use for animas. They last 30 seconds and do overlap (in that by using one during the effect of another of the same type the timer of effect will reset to 30 seconds), but panicking and using three at once is clearly not necessary.


=== The NM boss fight ===
===After Completion===
Boss fights are single-party only.  If you went up with a partial alliance someone is going to sit out during the fight.  The fight you want is "Ancient Flames Beckon."<br><br>
After obtaining your third light, you appear in [[Lufaise Meadows]] after a cutscene.
Do not rush up to the boss, as all buffs except your food will cancel upon entering the battlefield.  Instead use a Reraise item, food, drinks, and cast your buffs first.<br><br>
Anima have the same effect on all three bosses:
* '''[[Psychoanima]]''' causes the boss to be 100% intimidated by players for ~30 seconds, stopping all normal attacks (prevents 7-8 attacks).
* '''[[Hysteroanima]]''' causes the boss's special attacks to fail for ~20 seconds.  They are still readied, but do not execute.  This is especially useful in the last 20% of the boss' HP, when they start to spam their TP attacks.
* '''[[Terroanima]]''' causes the boss to run away from the player with hate for ~30 seconds.
The effects of anima stack, so you can use [[Psychoanima]] and [[Hysteroanima]] in pairs to stop all attacks.  This also helps you to time the [[Hysteroanima]].


====[[Promyvion - Holla]]a====
== Notes ==
*For Holla, the boss is the [[Wreaker]] ([[Thinker]] type). His TP attacks are:
* While it is possible to get the experience point bonus from each of the 3 Promyvions in one day, there is a cooldown period before you can receive the bonus for the same Promyvion.
:*'''Trinary Tap''': Drains 1-3 status effects (including Food, [[Reraise]] and [[Utsusemi]]) or 200 HP from the target.
* The {{KeyItem}}[[Tavnazian Archipelago Supplies]] cannot yet be obtained. You must first return to [[Tavnazian Safehold]] during the mission [[Sheltering Doubt]].
:*'''Trinary Absorption''': Drains HP from the target.
* If you are a high level doing the Promyvions, you can ignore the parts in Jeuno and go straight to a Crag and fight through it. The Bosses and most NMs are very easy to solo at 70+ as long as you watch out for the enemies that are still aggressive toward you.
:*'''Shadow Spread''': [[AoE]] [[Curse]] and [[Sleep]]. Use [[Poison Potion]]s to prevent sleep and [[Holy Water]] to remove Curse.
:*'''Stygian Vapor''': [[AoE]] [[Plague]] + hate reset?
:*'''Negative Whirl''': [[AoE]] [[Ice]]? damage.
:*'''Winds of Promyvion''': [[Erase]]s one negative effect on the NM.
:*'''Empty Cutter''': Single target physical damage.


The tank should eat [[Nashmau Stew]] due to its potent debuffing effects; these effects will be transferred to the boss when it does Trinary Tap.  Other than this, the tank should not have any positive buffs. However, be sure to give the tank a useless buff like [[Barstonra]] for the boss to absorb instead of the tank's HP. If you have a [[Bard]] in your party, they can give the tank songs that won't cause too much trouble when absorbed, like [[Ballad]].
=== Guides ===
 
* [[Promyvion Guide]]
====[[Promyvion - Dem]]====  
* [[/Strategies|Strategies]]
*For Dem, the boss is the [[Progenerator]] ([[Gorger]] type). His TP attacks are:
* [[CoP 1-3 Guide]]
:*'''Fission''': Spawns an Offspring.
:* '''Vanity Drive''': Directional [[AoE]] damage.
:* '''Spirit Absorption''': Drains 200 HP from the target, ignores [[Utsusemi]].
:*'''Promyvion Barrier''': Defense boost (for Offspring?).
:*'''Stygian Flatus''': [[AoE]] [[Paralyze]].
:*'''Quadratic Continuum''': Single target damage.
*At 50% HP he '''will''' start popping kids but he '''can''' pop them also if he has still 90-95% HP left. The Offsprings are smaller than normal Gorgers and are weak. The Progenerator is immune to [[Sleep]] and [[Bind]], the Offspring are not. The maximum number of Offspring in play is 6. Offspring will continue to be generated if some are killed off.
 
==== [[Promyvion - Mea]]====
*For Mea, the boss is the [[Delver]] ([[Craver]] type). His TP attacks are:
:*'''Carousel''': [[AoE]] physical damage and knockback. Absorbed by [[Utsusemi]].
:*'''Promyvion Brume''': [[AoE]] damage + [[Poison]] (+ hate reset?)
:*'''Murk''': [[AoE]] [[Slow]] + [[Gravity]].
:*'''Impalement''': Drops the target to 5% HP and resets hate on them, like Throat Stab. Can avoid by running away.
:*'''Empty Thrash''': Single target damage.
:*'''Material Fend''': Evasion boost.
*Carousel is a bothersome attack as healing your damage dealers often requires [[Curaga]], which can shift hate in unpleasant ways. Promyvion Brume will reset hate and is an [[AoE]] poison effect. [[Utsusemi]] can't block the [[AoE]] [[Poison]] effect from Promyvion Brume. This is an incredibly nasty skill to face.
* Make sure you bring [[Antidote]] potions to self-cure poison; your healer will not have time to give [[Poisona]] to people. The hate-reset also makes doing so a dangerous proposition. This boss is incredibly hard to fight if it's allowed to spam its skills.


==Notes==
==Notes==

Revision as of 23:28, 20 May 2023

The Mothercrystals
Series Chains of Promathia Missions
Starting NPC N/A 
Level Restriction: Level 30 
Items Needed Key ItemLight of Holla
Key ItemLight of Dem
Key ItemLight of Mea
Title Ancient Flame Follower
Repeatable No 
Description The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate.
Rewards
Access and transportation to Lufaise Meadows and the Tavnazian Archipelago. 1500 Experience Points Mog Wardrobe 2 (5 slots)
← Previous Mission Next Mission →
Below the Arks An Invitation West


Walkthrough

Monster Behavior

  • Enemies in Promyvion are called "The Empty". Each Promyvion has 4 different kinds of Empty: Wanderers, Weepers, Seethers, and a final type that is exclusive to each Promyvion. The monsters have a level range depending on islands like so:
  • Weepers and Wanderers are the weakest monster types, besides Strays.
  • Do not bother with Sneak or Invisible, because all monsters on all islands are True Sight and aggressive, but only enemies with similar elemental cores will link.

General Information

  • To proceed to the next island in the sequence, you must find and defeat a Memory Receptacle. They appear on teleport platforms found on each island. There are several possible locations on the second and third islands. The locations of those Memory Receptacles is random. Receptacles spawn several Strays. If the Memory Receptacle is real, a Memory Stream appears upon defeat, and you have three minutes to enter this stream and proceed to the next island. If the Memory Receptacle is a decoy, nothing appears.
  • If you need to return to a previous island, search for a platform that has a live portal, but no Memory Receptacle in it. That is the portal back.
  • On the final island, there is no Memory Receptacle, but a zoneline to the Spire (battlefield entrance). It may be very difficult to avoid aggro on the fourth floor if you have no high level players to clear the path, but if you get caught and the castle-like structure is nearby, you should be able to zone easily.
  • If using anima in a party, you may want to agree on an order of use for anima. They last 30 seconds and overlap (using one during the effect of another of the same type resets the duration to 30 seconds), but panicking and using three at once is a waste. Also note that the effects of anima stack, so you can use Psychoanima and Hysteroanima in pairs to stop all attacks.

Ancient Flames Beckon

  • Boss fights allow up to six players to fight. The fight is called "Ancient Flames Beckon."
  • Buffs except food cancel upon entering the battlefield.
  • Anima have the same effects on all three bosses:
    • Psychoanima causes the boss to be 100% intimidated by players for ~30 seconds, stopping all normal attacks (prevents 7-8 attacks).
    • Hysteroanima causes the boss's special attacks to fail for ~20 seconds. They are still readied, but do not execute. This is especially useful in the last 20% of the boss' HP, when they start to spam their TP attacks.
    • Terroanima causes the boss to run away from the player with hate for ~30 seconds.

Promyvion - Mea

Mea's boss is the Delver (Craver type). Its TP attacks are:

  • Carousel: AoE physical damage and knockback. Absorbed by Utsusemi.
  • Promyvion Brume: AoE damage + Poison
  • Murk: AoE Slow + Gravity.
  • Impalement: Drops the target to 5% HP and reduces target's enmity, similiar to Throat Stab. Can be avoided by running out of range.
    • Don't panic when it uses this attack, because it reduces enmity to minimum, causing the Delver to move onto someone else, giving time to Cure. If solo, it is worthwhile to have medicines ready for this attack. This is its deadliest TP move.
  • Empty Thrash: Single target damage.
  • Material Fend: Evasion boost.

Beating Promyvion - Mea grants the Key ItemLight of Mea.

Promyvion - Dem

Dem's boss is the Progenerator (Gorger type). Its TP attacks are:

Beating Promyvion - Dem grants the Key ItemLight of Dem.

Promyvion - Holla

Holla's boss is the Wreaker (Thinker type). Its TP attacks are:

Beating Promyvion - Holla grants the Key ItemLight of Holla.

After Completion

After obtaining your third light, you appear in Lufaise Meadows after a cutscene.

Notes

  • While it is possible to get the experience point bonus from each of the 3 Promyvions in one day, there is a cooldown period before you can receive the bonus for the same Promyvion.
  • The Key ItemTavnazian Archipelago Supplies cannot yet be obtained. You must first return to Tavnazian Safehold during the mission Sheltering Doubt.
  • If you are a high level doing the Promyvions, you can ignore the parts in Jeuno and go straight to a Crag and fight through it. The Bosses and most NMs are very easy to solo at 70+ as long as you watch out for the enemies that are still aggressive toward you.

Guides

Notes

While it is completely possible to get the experience point bonus from each of the 3 Promyvions in one day, There is a cool down period before you can receive the bonus for the same Promyvion. This cooldown period is likely a 24 hour period.