Category:Skillchains

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Revision as of 17:02, 15 November 2023 by Aramachus (talk | contribs) (→‎Level 2 Skillchains: colored links and section for transclusion)

Note: Pulled and modified from ffxicopedias Archived version. All data updated to known values from datamines.

Also known as Renkei(連携), which is short for Wazarenkei(技連携).Most Weapon Skills, and Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei). A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Skillchain Basics

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Category:Skillchains#Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed. When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed. If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until another Weapon Skill with Attributes connects, or until time expires. The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes

The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain. There are 14 Weapon Skill attributes in total.

Level 1 Attributes

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage. For example, the Weapon Skill Tachi: Enpi carries the attributes Transfixion and Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element. Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain. For example, hitting a target resonating with the Compression attribute, with a Weapon Skill possessing the Transfixion attribute, will produce a Transfixion skillchain, which is aligned to the element Light.

Level 2 Skillchains

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements. Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain. Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes. For example, hitting a targeting resonating with the  Transfixion attribute, with a Weapon Skill possessing the Scission attribute, will produce a Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 3 Skillchains

Level 3 Skillchains
Light Light = Light
Darkness Darkness = Darkness

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements. Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes. Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes. Unlike Level 2 and Level 1 Skillchains, Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage. For example, hitting a targeting resonating with the Fusion attribute, with a Weapon Skill possessing the Fragmentation attribute, will produce a Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Linked Skillchains

Skill­chain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain. Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced. For example, a Monk can use Spinning Attack to make the target resonate with Liquefaction and Impaction. A second Monk follows this attack with Howling Fist, creating a Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Light Skillchain. Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain. No more than 5 Skillchains can be created in succession under any circumstances. (This would require 6 total Weapon Skills in a row).

List of Weapon Skills and Abilities With Weapon Skill Attributes

You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attribute.

Blood Pacts
The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.

HorizonXI specific changes On horizon, level 70 Blood Pacts do not have skillchain attributes

Blue Magic
In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.
Automatons
The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick, Knockout and Magic Mortar. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, Cannibal Blade and Bone Crusher. An automaton equipped with the Sharpshot Frame can only use Arcuballista, Daze and Armor Piercer.

Axe | G. Axe | Archery | Club | Dagger | Hand-to-Hand | Katana | G. Katana | Marksmanship Polearm | Scythe | Staff | Sword | G. Sword | Blue Magic | Automatons |Blood Pacts

Archery
Level: WS A B C
5: Flaming Arrow

40: Piercing Arrow

80: Dulling Arrow

175: Sidewinder

200: Blast Arrow

225: Arching Arrow

250 Q: Empyreal Arrow

Relic: Namas Arrow

Li­que­fac­tion

Rever­be­ra­tion

Li­que­fac­tion

Rever­be­ra­tion

In­du­ra­tion

Fu­sion

Fu­sion

Light

Trans­fixion

Trans­fixion

Trans­fixion

Trans­fixion

Trans­fixion

-

Trans­fixion

Dis­tor­tion

-

-

-

De­to­na­tion

-

-

-

-

Club
Level: WS A B
5: Shining Strike

40: Seraph Strike

70: Brainshaker

150: Skullbreaker

175: True Strike

200: Judgment

220: Hexa Strike

230 Q: Black Halo

Relic: Randgrith

Mythic: Mystic Boon

Transfixion

Im­pac­tion

Rever­be­ra­tion

In­du­ra­tion

De­to­na­tion

Im­pac­tion

Fu­sion

Frag­men­ta­tion

Light

-

-

-

-

Rever­be­ra­tion

Im­pac­tion

-

-

Com­pres­sion

Frag­men­ta­tion

-

Dagger
Level: WS A B
5: Wasp Sting

40: Gust Slash

70: Shadowstitch

100: Viper Bite

125: Cyclone

200: Dancing Edge

225: Shark Bite

230: Evisceration

Relic: Mercy Stroke

Mythic: Mandalic Stab

Mythic: Mordant Rime

Mythic: Pyrrhic Kleos

Scis­sion

De­to­na­tion

Frag­men­ta­tion

Scis­sion

De­to­na­tion

Scis­sion

Frag­men­ta­tion

Gra­vi­ta­tion

Dark­ness

Fu­sion

Frag­men­ta­tion

Dis­tor­tion

-

-

-

-

Im­pac­tion

De­to­na­tion

-

Trans­fixion

Gra­vi­ta­tion

Com­pres­sion

Dis­tor­tion

Scis­sion

Hand-to-Hand
Level: WS A B
5: Combo

40: Shoulder Tackle

75: One Inch Punch

100: Backhand Blow

125: Raging Fists

150: Spinning Attack

200: Howling Fist

225: Dragon Kick

250: Asuran Fists

Relic: Final Heaven

Mythic: Ascetic's Fury

Mythic: Stringing Pummel

Im­pac­tion

Rever­be­ra­tion

Com­pres­sion

De­to­na­tion

Im­pac­tion

Li­que­fac­tion

Trans­fixion

Frag­men­ta­tion

Gra­vi­ta­tion

Light

Fu­sion

Gra­vi­ta­tion

-

Im­pac­tion

-

-

-

Im­pac­tion

Im­pac­tion

-

Li­que­fac­tion

Fu­sion

Trans­fixion

Li­que­fac­tion

Katana
Level: WS A B
5: Blade: Rin

30: Blade: Retsu

70: Blade: Teki

100: Blade: To

150: Blade: Chi

175: Blade: Ei

200: Blade: Jin

225: Blade: Ten

250 Q: Blade: Ku

Relic: Blade: Metsu

Mythic: Blade: Kamu

Trans­fixion

Scis­sion

Rever­be­ra­tion

In­du­ra­tion

Trans­fixion

Com­pres­sion

De­to­na­tion

Gra­vi­ta­tion

Gra­vi­ta­tion

Dark­ness

Frag­men­ta­tion

-

-

-

De­to­na­tion

Im­pac­tion

-

Im­pac­tion

-

Trans­fixion

Frag­men­ta­tion

Com­pres­sion

Great Katana
Level: WS A B
5: Tachi: Enpi

30: Tachi: Hobaku

70: Tachi: Goten

100: Tachi: Kagero

150: Tachi: Jinpu

175: Tachi: Koki

200: Tachi: Yukikaze

225: Tachi: Gekko

250: Tachi: Kasha

Relic: Tachi: Kaiten

Mythic: Tachi: Rana

Trans­fixion

In­du­ra­tion

Trans­fixion

Li­que­fac­tion

Scis­sion

Rever­be­ra­tion

In­du­ra­tion

Dis­tor­tion

Fu­sion

Light

Gra­vi­ta­tion

Scis­sion

-

Im­pac­tion

-

De­to­na­tion

Im­pac­tion

De­to­na­tion

Rever­be­ra­tion

Com­pres­sion

Frag­men­ta­tion

In­du­ra­tion

Marksmanship
Level: WS A B C
5: Hot Shot

40: Split Shot

80: Sniper Shot

175: Slug Shot

200: Blast Shot

225: Heavy Shot

250 Q: Detonator

Relic: Coronach

Mythic: Leaden Salute

Mythic: Trueflight

Li­que­fac­tion

Rever­be­ra­tion

Li­que­fac­tion

Rever­be­ra­tion

In­du­ra­tion

Fu­sion

Fu­sion

Dark­ness

Gra­vi­ta­tion

Frag­men­ta­tion

Trans­fixion

Trans­fixion

Trans­fixion

Trans­fixion

Trans­fixion

-

Trans­fixion

Frag­men­ta­tion

Trans­fixion

Scis­sion

-

-

-

De­to­na­tion

-

-

-

-

-

-

Polearm
Level: WS A B
5: Double Thrust

30: Thunder Thrust

70: Raiden Thrust

100: Leg Sweep

150: Penta Thrust

175: Vorpal Thrust

200: Skewer

225: Wheeling Thrust

240 Q: Impulse Drive

Relic: Geirskogul

Mythic: Drakesbane

Trans­fixion

Trans­fixion

Trans­fixion

Im­pac­tion

Com­pres­sion

Rever­be­ra­tion

Trans­fixion

Fu­sion

Gra­vi­ta­tion

Light

Fu­sion

-

Im­pac­tion

Im­pac­tion

-

-

Trans­fixion

Im­pac­tion

-

In­du­ra­tion

Dis­tor­tion

Trans­fixion

Scythe
Level: WS A B C
5: Slice

30: Dark Harvest

70: Shadow of Death

100: Nightmare Scythe

125: Spinning Scythe

150: Vorpal Scythe

200: Guillotine

225: Cross Reaper

240 Q: Spiral Hell

Relic: Catastrophe

Mythic: Insurgency

Scis­sion

Rever­be­ra­tion

In­du­ra­tion

Com­pres­sion

Rever­be­ra­tion

Trans­fixion

In­du­ra­tion

Dis­tor­tion

Dis­tor­tion

Dark­ness

Fu­sion

-

-

Rever­be­ra­tion

Scis­sion

Scis­sion

Scis­sion

-

-

Scis­sion

Gra­vi­ta­tion

Com­pres­sion

-

-

-

-

-

-

-

-

-

-

-

Staff
Level: WS A B C
5: Heavy Swing

40: Rock Crusher

70: Earth Crusher

100: Starburst

150: Sunburst

175: Shell Crusher

200: Full Swing

215: Spirit Taker

230 Q: Retribution

Relic: Gate of Tartarus

Mythic: Garland of Bliss

Mythic: Vidohunir

Mythic: Omniscience

Im­pac­tion

Im­pac­tion

De­to­na­tion

Com­pres­sion

Com­pres­sion

De­to­na­tion

Li­que­fac­tion

-

Gra­vi­ta­tion

Dark­ness

Fu­sion

Dis­tor­tion

Gra­vi­ta­tion

-

-

Im­pac­tion

Rever­be­ra­tion

Rever­be­ra­tion

-

Im­pac­tion

-

Rever­be­ra­tion

Dis­tor­tion

Rever­be­ra­tion

Frag­men­ta­tion

Trans­fixion

-

-

-

-

-

-

-

-

-

-

-

-

-

Sword
Level: WS A B C
5: Fast Blade

30: Burning Blade

50: Red Lotus Blade

75: Flat Blade

100: Shining Blade

125: Seraph Blade

150: Circle Blade

200: Vorpal Blade

225: Swift Blade

240 Q: Savage Blade

Relic: Knights of Round

Mythic: Death Blossom

Mythic: Atonement

Mythic: Expiacion

Scis­sion

Li­que­fac­tion

Li­que­fac­tion

Im­pac­tion

Scis­sion

Scis­sion

Rever­be­ra­tion

Scis­sion

Gra­vi­ta­tion

Frag­men­ta­tion

Light

Frag­men­ta­tion

Fu­sion

Dis­tor­tion

-

-

De­to­na­tion

-

-

-

Im­pac­tion

Im­pac­tion

-

Scis­sion

Fu­sion

Dis­tor­tion

Rever­be­ra­tion

Scis­sion

-

-

-

-

-

-

-

-

-

-

-

-

-

-

Great Sword
Level: WS A B C
5: Hard Slash

40: Power Slash

70: Frostbite

100: Freezebite

150: Shockwave

175: Crescent Moon

200: Sickle Moon

225: Spinning Slash

250 Q: Ground Strike

Relic: Scourge

Scis­sion

Trans­fixion

In­du­ra­tion

In­du­ra­tion

Rever­be­ra­tion

Scis­sion

Scis­sion

Frag­men­ta­tion

Frag­men­ta­tion

Light

-

-

-

De­to­na­tion

-

-

Im­pac­tion

-

Dis­tor­tion

Fu­sion

-

-

-

-

-

-

-

-

-

-

Using a Skillchain Chart

Aden's Renkei Chart

With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are "compatible" and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use. A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together. Say there are two, one-handed sword wielders, and they both have Fast Blade and Burning Blade. Now find the Weapon Skill on the Skillchain Chart. Burning Blade is in the Fire section; and Fast Blade is in the Earth section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a Skillchain. If you start in Fire section and go to Earth you get an Earth Scission Skillchain. Going the other way (Earth first followed by Fire) you get a Fire Liquefaction Skillchain. You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.

See Also

Links

Subcategories

This category has the following 14 subcategories, out of 14 total.