- When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted. No additional damage is inflicted on the target.
- When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted. No additional damage is inflicted on the target, similar to Drain Samba.
- This ability has no effect on WS.
- This ability has no direct effect on attack power or accuracy.
- The effects of Blood Weapon stack with the ability Jump and High Jump if a player chooses to sub Dragoon.
- Most effectively used with Souleater to counteract HP lost during its use, which not only aids in the Dark Knight's survival, but helps keep Souleater at full power.
- As with all Drain effects, this ability has no effect on Undead enemies. The Additional Effect will fail to proc on these enemies.
- Seeing as Souleater adds damage to your normal by taking hp, it still heals you the same amount with blood weapon as it would without Souleater up.
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