Delver

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Revision as of 19:23, 24 January 2024 by .bytor (talk | contribs) (Corrected combat moves)
Delver
Delver
Job:
Family: Cravers
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Varies
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Spire of Mea 1 A, T(S), T(H), Sc
~3,600 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Carousel: AoE physical damage and knockback. Absorbed by Utsusemi.
Promyvion Brume: AoE damage + Poison
Murk: AoE Slow + Gravity.
Impalement: Drops the target to 5% HP and reduces target's enmity, similiar to Throat Stab. Can be avoided by running out of range.
Don't panic when it uses this attack, because it reduces enmity to minimum, causing the Delver to move onto someone else, giving time to Cure. If solo, it is worthwhile to have medicines ready for this attack. This is its deadliest TP move.
Empty Thrash: Single target damage.
Material Fend: Evasion boost.
  • Players who defeat it for the first time will receive the Light of Mea.