Auto Refresh

From HorizonXI Wiki


Job Trait Overview

  • Game Description: Gradually restores MP.
  • Job Traits are always active.
  • Further Notes:
    • This trait restores 1 point of MP per tick, per trait level. Any item with "Adds refresh effect" increases the refresh by 1/tick.
    • Like all other Job Traits, the effect does not stack with itself (in the case of combinations such as PLD/SMN or BLU/PLD), but DOES stack with other Refresh effects, including Blood of the Vampyr.
    • As a Summoner's Avatar Perpetuation Cost can not be reduced below 1 from items, Auto Refresh I can only negate the remaining cost and is not enough to gain MP with a summon out. Since Auto Refresh II is 2 MP/tick, it can give you a net gain of 1 MP/tick if the perpetuation cost has been offset.

Blue Magic Spells that Achieve this Trait

Auto refresh is obtained differently from other BLU traits- it uses a points system, which has nothing to do with Blue Magic set points (the ones you use to equip spells) - it's specifically about obtaining Auto Refresh.

Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see Blue Mage Traits

Level Available Spell Set Point cost Auto Refresh points
44 Stinking Gas 2 1
50 Frightful Roar 3 2
50 Self-Destruct 3 2
52 Cold Wave 1 1
58 Light of Penance 5 2
64 Voracious Trunk 4 3
74 Actinic Burst 4 4
75 Plasma Charge 5 4
89 Winds of Promyvion 5 4

Auto Refresh

1 MP/tick

Auto Refresh II

2 MP/tick

Atma

The following Atma will bestow the auto-refresh effect while in Abyssea.

Other passive Refresh effects

  • Sanction - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of Besieged. 1 MP/tick.
  • Sigil - With the Auto Refresh Allied Notes bonus selected Only works below a certain % of your max MP, based on the number of areas your past nation controls. 1 MP/tick.
  • Signet - When the "Blood of the Vampyr" Super Kupower is active. Only works below 50% of your max MP. 1 MP/tick.

Gear that enhances this Trait

All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified.

Name Lvl Type Jobs Notes
Ares's Cuirass 75 Body WAR/PLD/DRK/DRG
Aries Mantle 70 Back All Jobs Active while afflicted with the status effect sleep.
Balrahn's Ring 50 Ring All Jobs Active during Assault and Salvage only.
Black Cloak / Demon's Cloak 68 Body BLM
Cleric's Bliaut / Cleric's Bliaut +1 74/75 Body WHM
Daedalus Hammer 62 Club WAR/WHM/PLD Enchantment 50 charges. Duration: 1 minutes. 1MP/tick.
Dalmatica / Dalmatica +1 73 Body WHM/BLM/RDM/BRD/SMN
Duelist's Chapeau / Duelist's Chapeau +1 75 Head RDM
Eerie Cloak +1 1 Body All Jobs Active while Main Job is a multiple of 13 and Nighttime.
Gaudy Harness 50 Body BST/BRD Active while MP < 49.
Hercules' Ring 66 Ring WAR/PLD Active while HP ≤ 50%.
Hydra Doublet 70 Body WHM/BLM/RDM/BRD/SMN Enchantment 20 charges. Duration: 30 minutes. 4MP/tick.
Hydra Haubert 70 Body WAR/PLD/DRK Enchantment 20 Charges.
Ixion Cloak 74 Body WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Karasutengu Kogake 73 Feet MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN/BLU/COR/PUP/DNC Active during Campaign Battles only.
Lamiabane 70 Throwing All Jobs Enchantment 15 Charges. Duration: 60 minutes. Only active while in Mamook, Arrapago Reef, or Halvung.
Marduk's Jubbah 75 Body WHM/BRD/SMN
Mercenary Major Charm 60 Neck All Jobs Active during Campaign Battles only.
Mirage Jubbah / Mirage Jubbah +1 74 Body BLU
Mistilteinn 70 Club WHM/BLM/RDM/SMN/BLU/SCH/GEO Latent Effect Active while TP ≥ 3.
Morrigan's Robe 75 Body BLM/RDM/BLU/SCH/GEO 2MP/Tick
Noble's Tunic / Aristocrat's Coat 68 Body WHM
Parade Gorget 50 Neck PLD/DRK Latent Effect Active while HP ≥ 85%.
Plastron / Plastron +1 71 Body DRK
Refresh Earring 51 Ear All Jobs Active during Garrison only.
Scorpion Helm / Scorpion Helm +1 66 Head WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/DRG/DNC Active while afflicted with the status effect paralyze.
Sorcerer's Coat / Sorcerer's Coat +1 74 Body BLM
Taster's Cape 75 Back WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH Active while afflicted with the status effect poison.
Vampire Cloak 70 Body DRK Active during nighttime only.
Vermillion Cloak / Royal Cloak 59 Body MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO/RUN
Yigit Armor Set 72 Armor Set WHM/BLM/RDM/BRD/SMN/BLU/SCH Set effect active only while all five pieces are worn together.
Yinyang Robe 71 Body SMN