Tremor Ram

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Tremor Ram
Tremor Ram
Job: Warrior
Family: Rams
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Earth
Weak against: Water Water
Resistant to: Ice Ice
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Spawn Location


Zone Level Drops Steal Spawns Notes
Konschtat Highlands 21 - 23 2
Respawn: 10 minutes
A, S, Sc
474~507 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • Equivalent to the Battering Rams in La Theine Plateau.
  • Respawn time is approximately 10 minutes.
  • A Ram can spawn in each of the two spawn areas. (Either at the same time, or right after each other.)
  • One spawn is at (G-5) and the other is at (H-6)
  • Placeholder for Rampaging Ram and Steelfleece Baldarich ONLY when located near the Dem crag. The one nearest to Valkurm Dunes is not a placeholder.
  • Can be soloed by all jobs at 25-26.