White Mage Guide by Valvette

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Revision as of 15:31, 29 August 2026 by Kigumantr (talk | contribs)

Foreword

This guide is meant to contain my lessons learned throughout playing white mage on horizon. I don't claim superior experience or expertise and you absolutely don't have to listen to me. Instead, treat this as the collection of notes it is. I'm aware the age of and degree of "solved" this game is and has, and the intention is to help those few who are still trying new things.

Valvette, August 29th, 2026

About the job

You've come here expecting to learn about healing. And learn about healing you shall. As a white mage, you'll heal. And heal. And heal some more. And you'll like it. But, the developers did give the white mage more tools than just restoring HP. Any white mage worth their salt will cast party-encompassing protective spells, enfeeble, deal substantial damage with divine spells and even, rarely but still notably, provide MP.

Breakdown

Here is what we have to work with on the magic front. See Skill caps for a per level breakdown. What this means is that we are as good as it's possible to be at . A+. Juicy. We're also the best at among all jobs, just not quite as good as we are at healing.

Magic Skill Rank
Healing A+
Divine A-
Enhancing C+
Enfeebling C

Abridged guide

Will be added once the main guide has enough meat to just copy over.

Important levels

Spells

Gear

Party play rotation

Race

Subjobs

Addons

Spell acquisition

Abilities

Restore MP

Cure

Regen

Divine seal

Enfeebling

MND-based spells
INT-based spells

Protection

Protect
Shell
Bar-spells

MP restoring

Devotion

Leveling

1-10

10-20

20-25

25-30

30-40

40-50

50-60

60-70

70-75

Merit parties

Gear

General strategy

Important pieces by slot and level

Main hand

Off hand

Grip

Ammo

Head

Neck

Earrings

Rings

Body

Hands

Belt

Back

Legs

Feet

Merits

Maat fight

Melee

It's offbeat. I won't hold myself off for very long.

Notes on soloing

Other activities

Dynamis

BCNM