Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| modifiers =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
- equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).
- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- modifiers: The stats that modify this weapon skill and the percentage they modify it by.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
Examples
Overview
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
Damage Multipliers by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
2.00
|
2.50
|
3.25
|
|
Critical Hit Rate by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
10%
|
20%
|
50%
|
|
Chance to stun target by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
30%
|
60%
|
90%
|
|
Horizon Changes
None
Properties
Damage Multipliers by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
1.00
|
1.00
|
1.00
|
|
Critical Hit Rate by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
|
|
|
|
{{{effect by tp}}} by TP:
|
1000 TP
|
2000 TP
|
3000 TP
|
|
|
|
|
Horizon Changes
None