Pelican

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Revision as of 23:50, 1 February 2024 by Chiimi (talk | contribs)
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Pelican
Job: Warrior
Family: Cockatrice
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Wind WindIce Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Kuftal Tunnel 80 - 81
  • ???~??? gil
1 A, S
Nyzul Isle
Floors 81 - 99
Unknown (???%)

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  • Does not drop gil.
1 A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Lottery Spawn from the Greater Cockatrice around J-6 of map #3 approximately every 4-12 hours.
  • Killable by: 12 characters level 60-70; 4 characters level 73-74
  • Duo by 75 BST and 66 BST, 75 BST bringing Pelican up to top level with a familiared Ovinnik
  • Special Attacks: Additional Effect: Petrification
  • Additional Effect: Petrification is an enmity reset.
  • Immune to: Sleep, otherwise very susceptible to enfeebles.