Mount Zhayolm
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Description
Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the Troll Mercenaries, the Halvung Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the Astral Candescence and the ensuing struggle.
Table of Contents
Quests/Missions • Mining • Fishing • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
- Halvung at (K-8), (L-7), (I-9)
- Navukgo Execution Chamber at (D-8)
- Alzadaal Undersea Ruins at (G-6)
Interactive Map
| Zone Information | |
|---|---|
| Area Name | Mount Zhayolm |
| Type | Outdoor |
| Maps | |
| Map Acquisition | Quest or Purchase |
| Miscellaneous | |
| Hobbies | |
| Weather | |
| Region | Halvung Territory |
| Expansion | Treasures of Aht Urhgan |
| Requirements | The Road to Aht Urhgan |
| Restrictions | None |
| Background music | None |
| Notes | Areas of the zone are blocked by Gates of Halvung. To open these gates, first you must check a "Gate of Halvung" after entering the zone, then click on a ??? point that moves around the zone in order to obtain a Cast Metal Plate (Key Item), which will allow access beyond the gates. |
Weather Forecast
Involved in Quests/Missions
Other Information
NPCs Found Here
| Name | Location | Type |
|---|---|---|
| Zhayolm Apkallu | L-7 | |
| King Apkallu | C-9 | |
| Bapokk | G-6 | Entry to Alzadaal Undersea Ruins |
| Waudeen | Assault NPC |
Notorious Monsters Found Here
Regular Monsters Found Here
Event Monsters Found Here
| Name | Family | Spawns | Notes
|
|---|---|---|---|
Ancient Bombs
|
Clusters | 1 |
|
Dark Rider
|
Avatars |
| |
Troll Speculator
|
Trolls | 1 |
|
| Vozold Jagil
|
Pugils | 1 |
|
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |


