Yughott Grotto

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Revision as of 12:54, 14 August 2023 by Aramachus (talk | contribs) (removed list formatting in favor of linebreaks in the connections to other maps part)
Description
The Orcs once used Elvaan slaves to dig this tunnel, which was originally intended to lead all the way under the walls of the San d'Orian citadel. However, the short-tempered Orcs soon found that their plan would be far more difficult to carry out than they previously thought, so they simply gave up their pursuit of the project.
Yughott-grotto-pic.jpg
Interactive Map
Zone Information
Area Name Yughott Grotto
Type Dungeon
Maps
Yughott-grotto 1.png
Yughott-grotto 2.png
Map Acquisition Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

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Weather None
Region Ronfaure
Expansion Original
Requirements None
Restrictions None
Background music None
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
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Sunshine
Sunshine
Tomorrow
No Change
2
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3
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4
No Change
5
No Change
6
No Change
7
Sunshine
Sunshine
Sunshine
8
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9
Sunshine
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10
Sunshine
Sunshine
Sunshine
11
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Sunshine
Sunshine
12
Sunshine
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13
No Change
14
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15
No Change


Involved in Quests/Missions

Quest Type Starter Location
Blackmail General Dauperiat    Northern San d'Oria I-10
Signed in Blood General Sobane    Southern San d'Oria D-6
Warding Vampires General Maloquedil    Northern San d'Oria J-8
Mission Nation Starter Location

Other Information

Item Abundance
Gil: 800 - 2,350 (??? Gil)More data needed
45%More data needed.(45%)
Cougar Baghnakhs 45%More data needed.(45%)
Amber 0%More data needed.(0%)
Amethyst 5%More data needed.(5%)
Lapis Lazuli 0%More data needed.(0%)
Sardonyx 0%More data needed.(0%)
Tourmaline 0%More data needed.(0%)

Ghelsba Chest Key

Treasure Maps
YughottGrottoChests.png


Fish Cap Body of Water
Crayfish 7 All
Silver Ring 0
Rusty Pick 0
1 Gil 0
Rusty Leggings 0
Rusty Cap 0

Fishing Maps
Information Needed

Item Abundance
Copper Ore 16.6%Common(16.6%)
Iron Ore 19.8%Common(19.8%)
Tin Ore 16.9%Common(16.9%)
Pebble 12.7%Uncommon(12.7%)
Zinc Ore 17.2%Common(17.2%)
Flint Stone 7.4%Rare(7.4%)
Silver Ore 4%Very Rare(4%)
Colored Rocks 1.9%Very Rare(1.9%)
Darksteel Ore 2%Very Rare(2%)
Gold Ore 1.4%Very Rare(1.4%)

Mining Map
YughottGrottoMining.png


Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ashmaker Gotblut
17-18 Hermit's Wand
Priest's Robe
Beastcoin Orcs Ashmaker Gotblut Spawn Location

A, L, S, Sc


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Grotto Bats
08-11 Bat Wing Bat Trios 27 A, L, H
Orcish Cursemaker
Close to Fort Ghelsba #2 exit
21-23 Black Slacks
White Mitts
Sandals
Ghelsba Chest Key
Shaman Garlic
Silver Beastcoin Orcs 18 A, L, S, Sc
Orcish Fighter
Close to Fort Ghelsba #3 exit
21-23 Cathedral Tapestry
Lizard Gloves
Lizard Helm
Lizard Ledelsens
Lizard Trousers
Red Cryptex
Ghelsba Chest Key
Orcish Armor Plate
Silver Beastcoin Orcs 7 A, L, S, Sc
Orcish Grunt
14-18 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Orcish Armor Plate
Beastcoin Orcs 32 A, L, S, Sc
Orcish Neckchopper
14-18 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Orcish Armor Plate
Beastcoin Orcs 29 A, L, S, Sc
Orcish Serjeant
Close to Fort Ghelsba #4 exit
21-23 Castle Floor Plans
Ghelsba Chest Key
Lizard Gloves
Lizard Helm
Lizard Ledelsens
Lizard Trousers
Orcish Armor Plate
Silver Beastcoin Orcs 2 A, L, S, Sc
Orcish Stonechucker
14-18 Leather Bandana
Leather Gloves
Leather Highboots
Leather Trousers
Orcish Armor Plate
Beastcoin Orcs 30 A, L, S, Sc
Riding Lizard
12-15 Lizard Tail
Lizard Skin
Lizards 9 L, H
Stealth Bat
15-18 Bat Wing
Fiend Blood
Giant Bats 19 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants