Strength
Abbreviation: STR
Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks.
Offensive
STR directly impacts attack and ranged attack:
- For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR).
- For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR).
- For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR).
- For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR).
- For ranged weapons: STR increases Ranged Attack at a rate of 75% (3 Attack per 4 STR).
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty.
Associated with the element of Fire. Many fire-based items add STR to a character's Stats. Example: Ifrit's Blade
Breakdown of Level 1 to 75 Strength Stats by Race and Job Sorted Highest to Lowest
Based off Warrior Strength score
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Stats up to 99 taken from FFXI Stat Calculator and do not include subjobs. [1]
STR Rankings Based on Job
1. (Tied) Dark Knight
1. (Tied) Warrior
3. (Tied) Dragoon
3. (Tied) Paladin
6. (Tied) Monk
6. (Tied) Ninja
6. (Tied) Samurai
9. (Tied) Bard
9. (Tied) Beastmaster
9. (Tied) Dancer
9. (Tied) Red Mage
9. (Tied) Thief
9. (Tied) White Mage
9. (Tied) Blue Mage
16. (Tied) Corsair
16. (Tied) Puppetmaster
16. (Tied) Ranger
19. (Tied) Black Mage
19. (Tied) Scholar
21. Summoner