Wanderer

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Revision as of 19:34, 15 June 2025 by Himeros387890 (talk | contribs) (Created page with "{{Infobox Monster | image = Wanderer.png | image caption = Wanderer | job = | family = Wanderers | family2 = | family3 = | crystal = | weaknesses = ''varies'' | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Promyvion - De...")
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Wanderer
Wanderer
Job:
Family: Wanderers
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: varies
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Promyvion - Dem 22 - 34
90 A, T(H)
Promyvion - Holla 22 - 34
66 A, T(H)
Promyvion - Mea 22 - 34
69 A, T(H)
Promyvion - Vahzl 46 - 52
110 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • Element will vary; see the inner glow effect. Memories it can drop will likewise vary based on what element it carries.
  • Like all empty, it has two drop categories: One drop from its Tier II skillchain and one from its Tier III
    • For example, an empty holding flames can drop Radiant (light) and Burning (fusion) or alternatively, Radiant x2.
  • The Notorious Monster version appears in the ENM: You Are What You Eat
  • Uses Vanity Dive which is similiar to Helldive but without knockback
  • Uses Aura of Persistence which gives it a Defense Boost effect
  • Uses Mirage which gives it an Evasion Boost effect
  • Uses Empty Beleaguer which is an area attack that can damage up to three shadows