Maneuvers
| NOTICE: | This article is currently undergoing construction by a single editor or group of editors. | |
Coming Soon™... This page describes planned Treasures of Aht Urhgan Puppetmaster content for HorizonXI.
Maneuvers are elemental Pet Commands used by Puppetmaster to influence and enhance an Automaton.
Each maneuver corresponds to one of the eight elements. Maneuvers can increase an automaton's associated attribute and enhance the effects of matching automaton attachments.
Requirements
| Requirement | Notes |
|---|---|
| Puppetmaster | Maneuvers are used by Puppetmasters. |
| Automaton | An active automaton is required. |
| Animator | An animator must be equipped to issue maneuvers. |
Maneuver Commands
| Level | Maneuver | Element | Associated Stat |
|---|---|---|---|
| 1 | Fire Maneuver | Fire | STR |
| 1 | Ice Maneuver | Ice | INT |
| 1 | Wind Maneuver | Wind | AGI |
| 1 | Earth Maneuver | Earth | VIT |
| 1 | Thunder Maneuver | Thunder | DEX |
| 1 | Water Maneuver | Water | MND |
| 1 | Light Maneuver | Light | CHR |
| 1 | Dark Maneuver | Dark | — |
Mechanics
| Mechanic | Details |
|---|---|
| Recast | Maneuvers share a 10-second recast timer. |
| Duration | Maneuvers last 1 minute. |
| Active limit | Up to three maneuvers may be active at once. |
| Replacement | Using a fourth maneuver removes the oldest active maneuver. |
| Risk | Repeated maneuver use can cause Overload. |
Attribute Bonus
Each active maneuver grants an attribute bonus to the automaton based on the maneuver's element.
| Puppetmaster Level | Stat Bonus per Maneuver |
|---|---|
| 1-14 | +1 |
| 15-29 | +2 |
| 30-44 | +3 |
| 45-59 | +4 |
| 60-74 | +5 |
| 75 | +6 |
Attachment Interaction
The primary use of maneuvers is to activate or strengthen matching automaton attachments.
For example, a Fire maneuver may enhance fire-based offensive attachments, while an Earth maneuver may activate or strengthen defensive earth-based attachments.
Attachment behavior varies by attachment. See individual attachment pages for exact effects.
Overload
Using maneuvers repeatedly can cause Overload, temporarily preventing further maneuver use.
The chance of Overload is affected by elemental burden, automaton setup, and attachments that modify burden.
Related Pages
| Related Pages | |
|---|---|
| Job | |
| Maneuvers | |
| Automaton | |
