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Head Butt

From HorizonXI Wiki
Revision as of 15:22, 8 July 2026 by Dejey (talk | contribs) (Created page with "{{Blue Magic Spell | name = Head Butt | description = Deals blunt damage. Damage varies with TP. Additional effect: Stun. | mp = 12 | element = None | level = 12 | casting time = 0.5 | recast time = 10 | targets = single | family = Beastmen | damage type = blunt | skillchain = Impaction | skillchain property = Impaction | stats = DEX +2 | trait = None | points = 3 | spell type = Physical | hits = 1 | fTP = 1.75 / 2.125 / 2.25 | wsc = STR 20%, INT 20%...")
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Coming Soon™... This spell is part of planned Treasures of Aht Urhgan Blue Mage content for HorizonXI.

Head Butt
Type Blue Magic
Description Deals blunt damage. Damage varies with TP. Additional effect: Stun.
Cost 12 MP
Element Non-Elemental
Monster Family Beastmen
Blue Physical Damage Type Blunt damage
Skillchain Properties Impaction
Magic Burst
Status Bonus DEX +2
Job Trait None
Points Required 3
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 0.5 seconds
Recast Time 10 seconds
Affected Targets Single
Base Duration
Range

Learned From

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Monster Level Zone Map
Amber Quadav 3-8 North Gustaberg Map


Amber Quadav 3-8 South Gustaberg Map


Amber Quadav 3-10 Palborough Mines Map


Amber Quadav 8-10 Konschtat Highlands Map


Amber Quadav 59-63 North Gustaberg (S) Map


Amethyst Quadav 3-8 North Gustaberg Map


Amethyst Quadav 3-8 South Gustaberg Map


Amethyst Quadav 3-10 Palborough Mines Map


Amethyst Quadav 8-10 Konschtat Highlands Map


Amethyst Quadav 59-63 North Gustaberg (S) Map


Amethyst Quadav 80-83 Grauberg (S) Map


Young Quadav 3-8 North Gustaberg Map


Young Quadav 3-8 South Gustaberg Map


Young Quadav 3-10 Palborough Mines Map


Young Quadav 8-10 Konschtat Highlands Map


Young Quadav 59-63 North Gustaberg (S) Map


Greater Quadav 10-16 Konschtat Highlands Map


Greater Quadav 11-18 Palborough Mines Map


Greater Quadav 16-20 Pashhow Marshlands Map


Greater Quadav 59-63 North Gustaberg (S) Map


Greater Quadav 80-83 Grauberg (S) Map


Onyx Quadav 10-16 Konschtat Highlands Map


Onyx Quadav 11-18 Palborough Mines Map


Onyx Quadav 16-20 Pashhow Marshlands Map


Onyx Quadav 59-63 North Gustaberg (S) Map


Onyx Quadav 80-83 Grauberg (S) Map


Veteran Quadav 10-16 Konschtat Highlands Map


Veteran Quadav 11-18 Palborough Mines Map


Veteran Quadav 16-20 Pashhow Marshlands Map


Veteran Quadav 59-63 North Gustaberg (S) Map


Veteran Quadav 80-83 Grauberg (S) Map

Spell Mechanics

Property Value
Spell Type Physical
Damage Type blunt
Target single
MP Cost 12
Casting Time 0.5 seconds
Recast Time 10 seconds
Number of Hits 1
fTP 1.75 / 2.125 / 2.25
WSC STR 20%, INT 20%
TP Modifier Damage
Additional Effect Stun
Additional Effect Duration 5 seconds


Blue Magic Points 3
Stat Bonus DEX +2
Job Trait None


Properties

Skillchain
Lightning ElementIm­pac­tion
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion