Copper Quadav

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Revision as of 21:24, 12 August 2023 by Aramachus (talk | contribs) (Created page with "category:Bestiarycategory:Quadav {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Thief<br> '''Family:''' Quadav<br> '''Crystal:''' {{Water|Water}}<br> '''Weak against:''' {{Lightning|Lightning}} |width="50%" align="center"| thumb|Copper Quadav |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |...")
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Job: Thief
Family: Quadav
Crystal: Water
Weak against: Lightning

Zone Level Drops Steal Spawns Notes
Pashhow Marshlands 20 - 26 (24.1%)

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(0%)

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(3.4%)

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(0%)

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  • 30~61 gil
6
Respawn: 5 minutes
A, L, H
??? HP
Palborough Mines 21 - 23 (1.2%)

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(2.4%)

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(3.7%)

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(7.3%)

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(8.5%)

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(3.8%)

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  • 38~45 gil
13
Respawn:10 minutes
A, L, H
~455 HP
Beadeaux 22 - 27 (2.5%)

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(2.5%)

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(2%)

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(1%)

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(0.5%)

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(0%)

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  • 26~45 gil
31
Respawn:10 minutes
A, L, H
??? HP
Rolanberry Fields 26 - 30 (???%)

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(???%)

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(???%)

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(???%)

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(???%)

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  • 46~63 gil
4
Respawn: 5 minutes
A, L, H
??? HP
North Gustaberg (S) 59 - 63 (???%)

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(???%)

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  • ???~??? gil
1
Respawn: 5 minutes
A, L, H
??? HP
Grauberg (S) 61 - 63 (9%)

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(7.5%)

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  • 110~137 gil
2
Respawn: 5 minutes
A, L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants