Hexa Strike

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Revision as of 22:23, 4 December 2023 by Aramachus (talk | contribs) (Created page with "{{Infobox Weapon Skill | type = Club | skill level = 220 | jobs = White Mages<span class="soa"> and Geomancers</span> | description = Delivers a six-hit attack. Chance of critical varies with TP. | equipment alignment = Flame | equipment alignment 2 = Light | sneak attack = true | element = None | skillchain property = Fusion | modifiers = STR: 20%; MND: 20% | modifier 1 = STR | modifier 1 perc = 20% | modifier 2 = MND | modifier 2 perc = 20% |...")
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Overview

Name: Hexa Strike
Weapon Type: Club
Weapon Skill Type: Physical
Skill Level: 220 (White Mages and Geomancers only)
Quest: [[]]
Description: Delivers a six-hit attack. Chance of critical varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains Fu­sion
Modifiers: STR: 20%
MND: 20%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
+??%Verification Needed +??%Verification Needed +??%Verification Needed
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP

Levels

  • Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
  • Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level
White Mage B+ 67
Geomancer B+ 67