Diabolos

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Diabolos
Type Summoning
Description Summons Diabolos to fight by your side.
Macro /ma "Diabolos" <me>
Cost *15 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

  • * MP cost is initial cast (See Avatar Perpetuation Costs)
  • Resistant to darkness-based damage and enfeebling effects, including darkness-based sleep effects.
  • Weak against light-based damage and enfeebling effects.

Avatar Abilities

Diabolos's Blood Pacts are all Darkness-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Ruinous Omen 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers darkness elemental damage to enemies within area of effect. Available only while Astral Flow is active.
Camisado 1 20 S Deals physical damage.
Nether Blast 65 109 T Delivers a ranged attack that deals darkness elemental damage. Ignores shadows & deals direct damage.
Damage is only affected by Pet Magic Attack Bonus effects, and is only reduced by target's innate Magic Defense Bonus or Stoneskin.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Somnolence 20 30 T Weighs target down, and deals magical damage. This is the only "Blood Pact: Ward" that directly deals damage.
Nightmare 29 42 T Verification Needed Deals darkness elemental damage that puts all enemies within area of effect to sleep and gradually reduces their HP. The ability inflicts two statuses: a special Sleep effect and a damage-over-time Bio effect.
Ultimate Terror 37 27 T Verification Needed Decreases attributes of enemies within areas of effect.
Noctoshield 49 92 Gives party members within area of effect the effect of "Phalanx". Lasts 180 seconds. Not as potent as the spell.
Dream Shroud 56 121 Enhances magic attack and magic defense of party members within Area of Effect. Lasts 180 seconds.
Grants separate buffs. Amount depends on the time of day: Midnight = +10% Magic Attack and very little Magic Defense,
Noon = +10% Magic Defense and very little Magic Attack.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest: