Seraph Strike

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Revision as of 08:29, 7 February 2024 by Spiffly (talk | contribs) (updated jobs table)
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Overview

Name: Seraph Strike
Weapon Type: Club
Weapon Skill Type: Hybrid (Light)
Skill Level: 100 (Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages and Samurai only)
Quest: [[]]
Description: Deals light elemental damage to enemy. Damage varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains Scis­sion
Modifiers: STR: 30%
MND: 30%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 2.00 3.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP

Horizon Changes HorizonXI specific changes

Levels

  • Seraph Strike is only natively available to Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages and Samurai. While other jobs can obtain the required 100 Club skill, they must use one of the aforementioned jobs as their support job in order to gain access to Seraph Strike.
  • Club skill level 100 is obtainable by the following jobs at these corresponding levels:
Job Rating Level
Paladin A- 33
White Mage B+ 34
Geomancer B+ 34
Warrior B- 34
Blue Mage B- 34
Monk C+ 35
Black Mage C+ 35
Summoner C+ 35
Scholar C+ 35
Dark Knight C- 35
Red Mage D 37
Bard D 37
Beastmaster D 37
Puppetmaster D 37
Thief E 40
Samurai E 40
Ninja E 40
Dragoon E 40
Ranger E 40