Open sea route to Al Zahbi
From HorizonXI Wiki
Description
Table of Contents
Schedule • Fishing • Weather • NPCs • Notorious Monsters
• Regular MonstersConnections
Interactive Map
| Zone Information | |
|---|---|
| Area Name | Open sea route to Al Zahbi |
| Type | Outdoor |
| Maps | |
| Map Acquisition | None |
| Miscellaneous | |
| Hobbies | None |
| Weather | |
| Region | Areas |
| Expansion | Treasures of Aht Urhgan |
| Requirements | |
| Restrictions | None |
| Background music | "Eastward Bound..." |
| Notes | None |
Weather Forecast
Other Information
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NPCs Found Here
| Name | Location | Type |
|---|---|---|
| Adeben | Ferry Captain | |
| Cehn Teyohngo | Guild Merchant |
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gugru Orobon
|
63 | Orobon Lure | Orobon | 1 |
A
| ||||||||
Southern Piranu
|
78-80 | Orobon Lure Spagyric Nails Kugui |
Orobon | 1 |
A | ||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Regular Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blanched Kraken
|
44-46 | Seashell | Sea Monks | A, H | |||||||||
| Gugru Crab
|
33-35 | Crab Shell Land Crab Meat White Sand |
Crabs | 1 | H | ||||||||
| Gugru Jagil
|
36 | Pugils | |||||||||||
| Ocean Jagil
|
30-35 | Pugil Scales Shall Shell |
Fish Scales | Pugils | A, H | ||||||||
| Ocean Kraken
|
41-43 | Seashell Shall Shell |
Sea Monks | A, H | |||||||||
Passage Crab
|
35 | Rock Salt | Rock Salt | Crabs | 1 | A, H | |||||||
| Revenant
|
37-41 | Ghosts | A, H, HP | ||||||||||
Thunder Elemental
|
Elementals | A, M | |||||||||||
Water Elemental
|
Elementals | A, M | |||||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
