Den Beetle

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Revision as of 10:36, 17 February 2024 by Dejey (talk | contribs) (adding base info. lot needs to be reviewed. # of mobs, level range, notes, drops all need to be reviewed)
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Family: Beetles
Crystal: Earth
 
Weak against: Ice IceLight Light
Zone Level Drops Steal Spawns Notes
Crawlers' Nest

~56Verification Needed

(???%)

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{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

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(???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!
(???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!

8
Respawn: 8 minutesVerification Needed

L, S, Sc
??? HP
??? MPVerification Needed

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants