High Quality

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Revision as of 20:53, 15 May 2023 by Spiffly (talk | contribs) (Created page with "Category:Terminology '''High Quality''' is a better form of a Normal Quality item such as a weapon or piece of armor. High Quality items are occasionally produced through crafting. For example: *Normal Quality: Spatha *High Quality: Spatha +1 In this example, the high quality Spatha has more attack power and a reduced delay compared to the normal quality one. ==Identifying High Quality Items== HQ versi...")
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High Quality is a better form of a Normal Quality item such as a weapon or piece of armor. High Quality items are occasionally produced through crafting.

For example:

In this example, the high quality Spatha has more attack power and a reduced delay compared to the normal quality one.

Identifying High Quality Items

HQ versions of equipment often have a +1 in their names, for example:

Some, however, have an entirely different name than their normal quality counterparts:

Some items have multiple levels of HQ, and can be identified by the border around the item's picture:

  • NQ has no border.
  • HQ1 has a White border.
  • HQ2 has a Blue border.
  • HQ3 has a Yellow border.

Items with 4 variants (a possible HQ3) are rare and are usually only seen with items like medicines (for example, Hi-Potion +3).

It is not always the case that the border around the item indicates a HQ item, recrafted items can gain the white border for a NQ synth, and the blue border for an HQ synth, for example:

Crafting High Quality Items

In order to create a HQ synth, it is necessary that your effective craft skill level (meaning, base skill including any sorts of bonuses from equipment, Imagery, and Moghancement) is at least equal to the skill cap of the synth being performed.

Testing has shown that the rate of high quality synthesis is correlated with your skill in the relevant craft compared with the skill cap of the item being synthesized, according to the following table:

Level Range 0 - 10 11 - 30 31 - 50 51 +
HQ Rate 1/64 1/16 1/4 1/2
  • HQ rate figures are taken from ASB.

Desynthesis follows different rules with regard to HQ results, mainly in that chances to HQ are much greater regardless of the crafter's skill level, but so is the chance for the desynth to fail.

Certain equipment raises your effective craft skill by at least +3 (depending on the craft), advanced synthesis support by another +3, and with the proper furnishings it is possible to receive another +5. This results in an effective maximum crafting skill of 106 for most crafts with cooking being the outlier, having a maximum of 109.