Home Point

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Revision as of 22:37, 24 May 2023 by Chiimi (talk | contribs) (Created page with "thumb|left{{Tocright}} A character's Home Point is the location to which they return if they are not Raised. Characters may only have one Home Point. It may be checked by looking at the Profile window under the Status menu. Home Point crystals are large, blue, glowing constructs spread throughout Vana'diel. Players may set their Home Point to these crystals. A Home Point may also be set at the location of Conquest Overseer|any Outp...")
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A character's Home Point is the location to which they return if they are not Raised. Characters may only have one Home Point. It may be checked by looking at the Profile window under the Status menu.

Home Point crystals are large, blue, glowing constructs spread throughout Vana'diel. Players may set their Home Point to these crystals.

A Home Point may also be set at the location of any Outpost or Border Guard outside of a town/city.

By returning to your home point the character is revived with full Hit Points and no Weakness and results in no Experience Points recovered from being KO'd (if EXP loss was incurred).

The process of returning to your Home Point after being KO'd is commonly referred to as "HPing". It is not to be confused with other terms that HP can represent.

It is possible to return to your Home Point without being KO'd via the magic effect Warp. This effect can be gained in a number of ways, including the following:

If a means of Warp is not available, some players may elect to intentionally let their characters be KO'd as a means of quick transit to their Home Point. This process is commonly referred to as Blood Warping.

Home Point Crystal Network

San d'Oria

Bastok

Windurst

Jeuno

Tavnazia

Zulkheim

Kolshushu

Kuzotz

Elshimo Lowlands