Category:Marids

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Marids
Family Information
Type: Beasts
Subfamilies:
Common Behavior: S, Sc
Uncommon Behavior: {{{Uncommon Behavior}}}
Weak against: Resistance vs. Water
Strong against:
Immune to:
Healed by:
Common Job(s):
Uncommon Job(s):
Traits:
Charmable: Eks.png
Pankration: {{{Pankration}}}
Aspir: Eks.png
Drain: Susceptible to Drain
EXP Bonus:
Notes:
Marids.jpg
The marid is an enormous animal that lives in the forests of the Near East, though few actually remain in the wild. Its fearsome natural weaponry consists of a long, flexible trunk, and two great tusks used to scythe through its enemies. Despite being a herbivore, the marid possesses burning eyes that reveal its violent temperament, and nothing can slow one of these massive beasts’ ground-shaking charges. Before their numbers were decimated by the growing plague of chigoes, battle-trained war marids were the centerpiece in the Aht Urhgan army. Now these ultimate shock troops are kept in reserve within the grounds of the Imperial Palace, rarely seen by those outside its walls.

The Marid drop three items used in synthesis. The Marid's hair, thick hide, and tusks are all used by highly experienced professionals to make some of the most decorative Near East armor.

Special Attacks

Special Abilities Aht Urhgan Areas Abyssea Areas
Barrier Tusk: Grants defense and magic defense boost to the marid. CheckCheck.png CheckCheck.png
Flailing Trunk: Frontal AoE physical damage. Absorbed by 2 Utsusemi shadows. CheckCheck.png CheckCheck.png
Onrush: Physical damage. Absorbed by 1 Utsusemi shadow. CheckCheck.png CheckCheck.png
Voracious Trunk: Absorb a single Status Effect including Food. Not blocked by Utsusemi. CheckCheck.png CheckCheck.png
Stampede: Single high damage attack. Absorbed by 2 Utsusemi shadows. CheckCheck.png CheckCheck.png
Proboscis Shower: Restores HP. Only used by certain Notorious Monsters. CheckCheck.png Unknown
Chigoe Spawn: Spawns a Chigoe when they use a weapon skill. They can do this up to 5 times. CheckCheck.png XEks.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Ayravata Spawns at (I-8) ??? Abyssea - Vunkerl Accolade Sword
Vertex Bolt
Iriz Ima Forced spawn by trading a Senorita Pamama to the ??? at (J-8). 87-88 Wajaom Woodlands Avocat Pigaches
Ferrara
Mahishasura Lottery Spawn from the Marids at (G-8)/(H-7) 80 Bhaflau Thickets Veuglaire

Quest NMs: None

Mission NMs: None

Battlefield NMs: None

Other NMs: Hildesvini (Einherjar - Wing I), Marid-X (Einherjar - Wing III), Rogue Marid (Zhayolm Remnants)

Monsters in Family

Name Level Zone
Marid 77-78 Bhaflau Thickets
78-79 Wajaom Woodlands
78-79 Nyzul Isle
80 Mamool Ja Training Grounds - Marids in the Mist
Grand Marid 78-79 Bhaflau Thickets
78-79 Wajaom Woodlands
Morose Marid 78-82Unknown Abyssea - Vunkerl
Olyphant Unknown Abyssea - Uleguerand

Historial Background

In Arabic mythology and Islamic folklore, the Marid is a Djinn often found in open waters (such as seas or oceans). In occult texts, it is linked with the element of water. In some texts they were considered the most powerful category of Djinni. They were usually considered very malicious and evil, but humans could gain their favor. Their appearance is described as consisting of blue or green skin and had hair that always appeared wet.

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