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Fantoccini

From HorizonXI Wiki
Fantoccini as Samurai
Fantoccini
Job: Varies
Family: Humanoids
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against:
Resistant to:
Immune to:
Absorbs:
Empty Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Mine Shaft #2716 1 A, T(H)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Appears in the following ENMs: Pulling the Strings
  • Job is set to your current job. This means that:
  • As SMN, it will summon an avatar.
  • As DRG, it will summon a wyvern.
  • As BST, it will summon a monster.

Historical Background

Fantoccini is an actual word for a puppet animated by internal mechanics or moving wires. The word is the Italian plural of fantoccino, meaning "puppet".