Spiritreaver Head

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Spiritreaver Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

Verification NeededCasting AI behaviour is still being tested.Verification Needed Any information provided can help flesh out this section!

  • Information regarding how the Spiritreaver chooses between Elemental, Enfeebling and Dark magic would be appreciated!

The Spiritreaver AI has a global casting cooldown of around 6~ seconds, there seems to be some amount of cooldown for individual skill-lines, however.

Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Enhancing Verification Needed Verification Needed N/A If applicable, would only be self. (Dread Spikes)Verification Needed
  • The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
    • An active Ice Maneuver will push elemental magic as a priority, and Paralyze during it's enfeebling magic cast.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.

Deploy Behaviour

  • Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
    • This does not allow non-magic frames to cast spells, as they still have 0 MP.
  • When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
    • When using the Valoredge Body, the Automaton will ignore this and stick to melee range.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia
15 Stone
18 Poison
21 Paralyze
27 Blind
30 Water
33 Bio
42 Slow
45 Aero
45 Blindna
45 Cure II
45 Drain
57 Silence
60 Fire
75 Blizzard
78 Aspir
90 Thunder
96 Dia II
107 Bio II
108 Stone II
Magic Skill Spell Element
120 Absorb-INT
123 Water II
138 Aero II
141 Poison II
153 Fire II
178 Blizzard II
203 Thunder II
227 Stone III
236 Water III
246 Aero III
251 Fire III
256 Blizzard III
256 Dread Spikes Verification Needed
261 Thunder III
266 Stone IV
271 Water IV
276 Aero IV
281 Fire IV
286 Blizzard IV