Stormwaker Head

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Stormwaker Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

The Stormwaker AI has a global casting cooldown of around 12 seconds.

Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Enhancing Verification Needed Puppetmaster > Self Verification Needed
  • The Stormwaker runs on a baseline priority pattern of Enfeebling > Elemental > Healing > Enhancing.
    • With no outside influence, this means the Stormwaker will cycle through all of it's enfeebling spells until they all stick before casting it's strongest Elemental Magic spell.
    • Without maneuver influence, the latest Elemental spell it knows seems to be the only one it will choose to cast. Once it has cast that spell and put it on cooldown, it will then be able to cast either Healing or Enhancement spells, depending on the situation. Verification Needed
  • Automaton Spell Priority can be manipulated through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority list.
    • An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.
  • An Ice Maneuver pushes Elemental Magic and Paralyze to the top of the priority list in that order. The Automaton will use it's highest level Elemental Magic spell, followed by Paralyze on it's next cast.

Deploy Behaviour

  • Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
    • This does not allow non-magic frames to cast spells, as they still have 0 MP.
  • When equipped with Harlequin Frame, Stormwaker Frame or Sharpshot Frame, it will remain stationary within 15' of it's target, only moving to stay within 15'.
  • When equipped with Valoredge Frame, the automaton will stay in Melee range.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia File:Check.gif
12 Cure File:Check.gif
15 Stone File:Check.gif
18 Poison File:Check.gif
21 Paralyze File:Check.gif
24 Protect File:Check.gif
27 Blind File:Check.gif
30 Water File:Check.gif
33 Bio File:Check.gif
42 Slow File:Check.gif
45 Aero File:Check.gif
45 Cure II File:Check.gif
54 Shell File:Check.gif
57 Silence File:Check.gif
60 Fire File:Check.gif
75 Blizzard File:Check.gif
81 Cure III File:Check.gif
84 Protect II File:Check.gif
90 Thunder File:Check.gif
96 Dia II File:Check.gif
99 Phalanx File:Check.gif
105 Dispel File:Check.gif
105 Stoneskin File:Check.gif
107 Bio II File:Check.gif
108 Stone II File:Check.gif
Magic Skill Spell Element
114 Shell II File:Check.gif
123 Water II File:Check.gif
138 Aero II File:Check.gif
141 Poison II File:Check.gif
144 Protect III File:Check.gif
147 Cure IV File:Check.gif
147 Haste File:Check.gif
153 Fire II File:Check.gif
178 Blizzard II File:Check.gif
188 Shell III File:Check.gif
203 Thunder II File:Check.gif
207 Cure V Verification Needed File:Check.gif
217 Protect IV File:Check.gif
227 Stone III File:Check.gif
236 Water III File:Check.gif
241 Shell IV File:Check.gif
246 Aero III File:Check.gif
251 Fire III File:Check.gif
256 Blizzard III File:Check.gif
261 Thunder III File:Check.gif
266 Stone IV File:Check.gif
271 Water IV File:Check.gif
276 Aero IV File:Check.gif
281 Fire IV File:Check.gif
281 Protect V Verification Needed File:Check.gif