Zone |
Level |
Drops |
Steal |
Spawns |
Notes
|
Sealion's Den
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|
1
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A, T(S), T(H) ~15,000 HP ??? MP
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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Spawn Conditions
|
Companions/Summons
|
Appears in the third and final phase of the battlefield event for Promathia Mission 6-4: One to be Feared, following the five Mammet-22 Zetas and Omega.
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|
Special Abilities
|
Passive Traits
|
- Equalizer: AoE heavy physical damage (300-400 to Paladin, 600-900 HP to others). Absorbed by Utsusemi.
- Also uses Particle Shield and Chemical Bomb
- Antimatter: Heavy "ranged" magical attack (300-900 HP). Very fast readying time. Ignores Utsusemi and Blink, but damage can vary greatly.
- At this stage it will begin using three TP moves consecutively when it has TP, following a pattern of Particle Shield, Antimatter, Antimatter. Because of this, it is possible to anticipate the use of Antimatter and stun it with proper timing.
- Like Omega, at this stage it also will have a high degree of Regain that will allow it to continue using TP attacks at a relatively high rate even when it is not landing attacks or being struck.
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Physical Qualities
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Magical Qualities
|
|
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Further Notes
|
- CCB Polymer Pump can be used to inflict amnesia on Ultima for one minute.
- Ultima has around 15,000 HP. It does not regenerate HP if left passive (if the party wipes), however it does have a very slight Auto Regen effect that is always active. It is widely believed to be 1/tic; over the course of 5-6 minutes it will only recover 1% of its health.
(see testimonials)
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Historical Background
Ultima Weapon often appears as a very powerful boss enemy in several Final Fantasy games, and had a key role near the end of Final Fantasy VII.