Terminalbloom's THF gear guide

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Revision as of 06:33, 11 April 2026 by Terminalbloom (talk | contribs)

Introduction

Terminalbloom Likes to Play THF and Maybe you do to. Major WIP DM Terminalbloom on discord with questions

Thief can bring a lot to a group on top of just treasure hunter.

  1. TH – Most of what you will do on THF is tag for Treasure Hunter. Tagging REQUIRES you to perform an action on a target to trigger. Any spell ability or damage performed by the thief while WEARING Assassin's Armlets and Nanaa's Charm Will have TH applied to them only resetting AND going white can remove this.
  2. Hate ControlTrick Attack and Collaborator can Shift hate to another alliance member. While Accomplice can take hate from an alliance member. from shifting hate to yourself to assist in holding the mob yourself to shifting all your hate to a tank to deal safe damage thief has this flexibility.
  3. BoltsAcid Bolts offer -12.5% defense and can remove DEF bonus from targets. Sleep Bolts can stop spells and assist in mob control. Bloody Bolts offer some self healing making thief exceptional solo.
  4. Tanking Ability – Thief is one of the safest targets to have hate with high Evasion Parry and shadows thief can make a suitable off tank.

Horizon Changes HorizonXI specific changes

  • Minor changes to Artifact Armor.
  • Major changes to the relic weapon Mandau, including the new Adaptive Effect.
  • Treasure Hunter has been removed from Thief's Knife and has moved to the custom item Nanaa's Charm.
  • The player's Accuracy and Ranged Accuracy when using Perfect Dodge are increased by 999.
  • Many elemental type weapon skills have been changed to the "hybrid" type and will now stack with Sneak Attack.
  • Triple Attack is unlocked at level 30 instead of 55.
  • Assassin is unlocked at level 50 instead of 60.
  • Accomplice was not available in the current era, can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with Collaborator.
  • Collaborator was not available in the current era, can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with Accomplice and it now redirects 50% of the Thief's enmity to their chosen target. Note that the chat log will state that you stole the target's enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.
  • Bully was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the Thief. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.
  • Mug grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the "<target>'s Bewildered Daze effect wears off." after 30 seconds.

Sub Jobs

Samurai

The Samurai subjob is the most commonly used for HNM. Meditate giving tp to skillchain without feeding tp to the target.

Ninja

the most common for good reason. Dual Wield and Utsusemi are amazing for both damage and survivability.

Warrior

Not very useful without Mandau but can be a damage gain with relic.

Ranger

Used for Zerging or targets that are kited like King Behemoth

Merits

Group 1 Merits
Merit Effect Recommendation
Flee Recast Reduces the recast of Flee by 10 seconds per upgrade. 0/5
Hide Recast Reduces the recast of Hide by 10 seconds per upgrade. 0/5
Sneak Attack Recast Reduces the recast of Sneak Attack by 2 seconds per upgrade. This is your strongest ability. 5/5
Trick Attack Recast Reduces the recast of Trick Attack by 2 seconds per upgrade. Weaker than Sneak but can be merited if you want to focus on giving hate. 0/5 or 5/5
Triple Attack Rate Increases Triple Attack Rate by 1% per upgrade. This is amazing. 5/5
General Merits

1. Dagger Skill: Increases your Dagger Skill by +16 at 8/8 merits adding 15 total acc and 16 attack.

2. Critical Hit Rate: Increases your critical hit rate by +5% when fully Merited. No other merits in this category give damage and it's good for all dd jobs.

3. Strength: Strength is important to THF because Fstr boost all melee damage. it actually adds more damage over DEX or AGI as all damage not just weapon skill damage is boosted.

4. Max HP: Hp is required to not die.

Weapon skills

Calculating Weapon Skill Damage


Dagger
Weapon Skill Description Modifiers fTP Other Properties
Dancing Edge Used to close distortion Weaker than other options if not needed for skill chain. 30% DEX & 40% CHR 1.0/1.0/1.0 5 Hits + offhand
Accuracy varies with TP
Scis­sion & De­to­na­tion
Shark Bite Used to Open and Close Light. Better than Evisceration on higher level targets. 50% DEX & 30% AGI 2.00/2.5/3.0 2 Hits Frag­men­ta­tion
Evisceration Huge damage and can be used to Open and Close Darkness. Most of the time you just hit this one. 30% DEX & 30% CHR 1.0/1.0/1.0 5 Hits Gra­vi­ta­tion & Trans­fixion
Mercy Stroke Requires Mandau Gives 5% Critical hit chance as aftermath. not great but you can hit it for 120mil I guess. 60% STR 3.0/3.0/3.0 1 Hit Dark­ness & Gra­vi­ta­tion
Weapons
Weapon Details
Hidden Effect Trigger with the latent adding +5 Accuracy and +16 Attack While under 1000 TP and while using Weapon skills.

A Solid main hand option Held back by holding TP.

The single best off hand in the game almost never replaced farm this as soon as you can.
Useful and on par with Blau Dolch as a main hand even beating it when you are holding TP.

Boosting Critical hit damage by 10%.

Bis but costs money. THF gains +4 DMG as Adaptive.

Other daggers exist but are not worth mentioning as they do no compete except with each other. Focus everything you can on getting the above weapons to replace anything else you are using.

Gear Sets

Gear in this game has uses from damage to survivability and should be used whenever possible to help you meet your goals.

TP Sets

It is generally recommended to have three different TP sets. I will separate them into a Low, Medium, and High Accuracy sets. You can obviously mix and match these items as you see fit. Just try to reach 95% accuracy whenever possible.